kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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25 changed files with 48 additions and 109 deletions
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@ -67,8 +67,8 @@ AOC_U::AOC_U(Core::System& system)
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RegisterHandlers(functions);
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auto& kernel = system.Kernel();
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aoc_change_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
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"GetAddOnContentListChanged:Event");
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aoc_change_event =
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Kernel::WritableEvent::CreateEventPair(kernel, "GetAddOnContentListChanged:Event");
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}
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AOC_U::~AOC_U() = default;
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