kernel: events: Remove ResetType::Automatic.

- This does not actually seem to exist in the real kernel - games reset these automatically.

# Conflicts:
#	src/core/hle/service/am/applets/applets.cpp
#	src/core/hle/service/filesystem/fsp_srv.cpp
This commit is contained in:
bunnei 2019-11-03 04:10:12 -05:00
parent 28bb248db6
commit b0ab803ce8
25 changed files with 48 additions and 109 deletions

View file

@ -13,8 +13,7 @@ namespace Service::BCAT {
ProgressServiceBackend::ProgressServiceBackend(Kernel::KernelCore& kernel,
std::string_view event_name) {
event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic,
std::string("ProgressServiceBackend:UpdateEvent:").append(event_name));
kernel, std::string("ProgressServiceBackend:UpdateEvent:").append(event_name));
}
Kernel::SharedPtr<Kernel::ReadableEvent> ProgressServiceBackend::GetEvent() const {