kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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25 changed files with 48 additions and 109 deletions
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@ -34,8 +34,7 @@ public:
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RegisterHandlers(functions);
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auto& kernel = system.Kernel();
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register_event = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::Automatic, "BT:RegisterEvent");
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register_event = Kernel::WritableEvent::CreateEventPair(kernel, "BT:RegisterEvent");
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}
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private:
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