kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
This commit is contained in:
parent
28bb248db6
commit
b0ab803ce8
25 changed files with 48 additions and 109 deletions
|
@ -174,7 +174,7 @@ void Controller_NPad::OnInit() {
|
|||
auto& kernel = system.Kernel();
|
||||
for (std::size_t i = 0; i < styleset_changed_events.size(); i++) {
|
||||
styleset_changed_events[i] = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Manual, fmt::format("npad:NpadStyleSetChanged_{}", i));
|
||||
kernel, fmt::format("npad:NpadStyleSetChanged_{}", i));
|
||||
}
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue