shader: Fix indirect branches to scheduler instructions

This commit is contained in:
ReinUsesLisp 2021-03-29 22:13:37 -03:00 committed by ameerj
parent 55b960a20f
commit b0d5572abf
3 changed files with 17 additions and 7 deletions

View file

@ -22,6 +22,8 @@
namespace Shader::Maxwell::Flow {
struct Block;
using FunctionId = size_t;
enum class EndClass {
@ -60,6 +62,11 @@ private:
boost::container::small_vector<StackEntry, 3> entries;
};
struct IndirectBranch {
Block* block;
u32 address;
};
struct Block : boost::intrusive::set_base_hook<
// Normal link is ~2.5% faster compared to safe link
boost::intrusive::link_mode<boost::intrusive::normal_link>> {
@ -84,7 +91,7 @@ struct Block : boost::intrusive::set_base_hook<
Block* return_block;
s32 branch_offset;
};
std::vector<Block*> indirect_branches;
std::vector<IndirectBranch> indirect_branches;
};
struct Label {