FenceManager: Implement async buffer cache flushes on High settings
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6 changed files with 69 additions and 10 deletions
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@ -81,7 +81,7 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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}
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void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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if (!Settings::IsGPULevelExtreme()) {
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if (!Settings::IsGPULevelHigh()) {
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return;
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}
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if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {
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