FenceManager: Implement async buffer cache flushes on High settings
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4adfc9bb08
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b10db7e4a5
6 changed files with 69 additions and 10 deletions
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@ -33,8 +33,8 @@ void GLInnerFence::Wait() {
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}
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FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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TextureCacheOpenGL& texture_cache)
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: GenericFenceManager(system, rasterizer, texture_cache) {}
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TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache)
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: GenericFenceManager(system, rasterizer, texture_cache, buffer_cache) {}
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Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value) {
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return std::make_shared<GLInnerFence>(addr, value);
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@ -9,6 +9,7 @@
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#include "common/common_types.h"
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#include "video_core/fence_manager.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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@ -30,12 +31,12 @@ private:
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};
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using Fence = std::shared_ptr<GLInnerFence>;
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using GenericFenceManager = VideoCommon::FenceManager<Fence, TextureCacheOpenGL>;
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using GenericFenceManager = VideoCommon::FenceManager<Fence, TextureCacheOpenGL, OGLBufferCache>;
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class FenceManagerOpenGL final : public GenericFenceManager {
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public:
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FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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TextureCacheOpenGL& texture_cache);
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TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache);
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protected:
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Fence CreateFence(GPUVAddr addr, u32 value) override;
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@ -102,7 +102,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
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shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system},
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screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker},
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buffer_cache{*this, system, device, STREAM_BUFFER_SIZE}, fence_manager{system, *this,
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texture_cache} {
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texture_cache,
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buffer_cache} {
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CheckExtensions();
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}
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