general: Implement FullscreenMode enumeration
Prevents us from using an unclear 0 or 1 to describe the fullscreen mode.
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8 changed files with 38 additions and 28 deletions
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@ -124,7 +124,7 @@ void EmuWindow_SDL2::OnResize() {
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void EmuWindow_SDL2::Fullscreen() {
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switch (Settings::values.fullscreen_mode.GetValue()) {
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case 1: // Exclusive fullscreen
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case Settings::FullscreenMode::Exclusive:
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// Set window size to render size before entering fullscreen -- SDL does not resize to
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// display dimensions in this mode.
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// TODO: Multiply the window size by resolution_factor (for both docked modes)
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@ -140,7 +140,7 @@ void EmuWindow_SDL2::Fullscreen() {
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LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
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LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
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[[fallthrough]];
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case 0: // Borderless window
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case Settings::FullscreenMode::Borderless:
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
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return;
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}
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