general: Implement FullscreenMode enumeration

Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
This commit is contained in:
lat9nq 2021-07-23 10:11:42 -04:00
parent db46f8a70c
commit b11c81cc13
8 changed files with 38 additions and 28 deletions

View file

@ -124,7 +124,7 @@ void EmuWindow_SDL2::OnResize() {
void EmuWindow_SDL2::Fullscreen() {
switch (Settings::values.fullscreen_mode.GetValue()) {
case 1: // Exclusive fullscreen
case Settings::FullscreenMode::Exclusive:
// Set window size to render size before entering fullscreen -- SDL does not resize to
// display dimensions in this mode.
// TODO: Multiply the window size by resolution_factor (for both docked modes)
@ -140,7 +140,7 @@ void EmuWindow_SDL2::Fullscreen() {
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
[[fallthrough]];
case 0: // Borderless window
case Settings::FullscreenMode::Borderless:
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
return;
}