Remove every trailing whitespace from the project (but externals).
This commit is contained in:
parent
fb597b6d68
commit
b1503b2020
65 changed files with 212 additions and 212 deletions
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@ -136,7 +136,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
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input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
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}
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// Load per-vertex data from the loader arrays
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for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
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const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]);
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@ -193,7 +193,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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const Pica::VertexShader::OutputVertex& v2) {
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VideoCore::g_renderer->hw_rasterizer->AddTriangle(v0, v1, v2);
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};
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primitive_assembler.SubmitVertex(output, AddHWTriangle);
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} else {
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// Send to triangle clipper
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@ -282,7 +282,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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}
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break;
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}
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// Load default vertex input attributes
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case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
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case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
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@ -306,7 +306,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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}
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Math::Vec4<float24>& attribute = g_state.vs.default_attributes[setup.index];
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// NOTE: The destination component order indeed is "backwards"
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attribute.w = float24::FromRawFloat24(default_attr_write_buffer[0] >> 8);
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attribute.z = float24::FromRawFloat24(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF));
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@ -319,7 +319,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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// TODO(neobrain): Fix code design to unify vertical block offsets!
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source += coarse_y * info.stride;
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}
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// TODO: Assert that width/height are multiples of block dimensions
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switch (info.format) {
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@ -461,7 +461,7 @@ public:
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// e.g. Vec2 uv() { return Vec2(x,y); }
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// _DEFINE_SWIZZLER2 defines a single such function
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// DEFINE_SWIZZLER2_COMP1 defines one-component functions for all component names (x<->r)
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// DEFINE_SWIZZLER2_COMP1 defines one-component functions for all component names (x<->r)
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// DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and permutations (xy<->yx)
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#define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); }
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#define DEFINE_SWIZZLER2_COMP1(a, a2) \
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@ -16,7 +16,7 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "math.h"
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#include "math.h"
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namespace Pica {
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@ -337,7 +337,7 @@ struct Regs {
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return (stage_index < 4) && (update_mask_a & (1 << stage_index));
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}
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} tev_combiner_buffer_input;
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INSERT_PADDING_WORDS(0xf);
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TevStageConfig tev_stage4;
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INSERT_PADDING_WORDS(0x3);
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@ -703,11 +703,11 @@ struct Regs {
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struct {
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// Index of the current default attribute
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u32 index;
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// Writing to these registers sets the "current" default attribute.
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u32 set_value[3];
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} vs_default_attributes_setup;
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INSERT_PADDING_WORDS(0x28);
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enum class TriangleTopology : u32 {
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@ -104,7 +104,7 @@ static u32 GetDepth(int x, int y) {
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u8* depth_buffer = Memory::GetPhysicalPointer(addr);
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y = framebuffer.height - y;
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const u32 coarse_y = y & ~7;
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u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
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u32 stride = framebuffer.width * bytes_per_pixel;
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@ -62,9 +62,9 @@ static int TestPointer(const PROC pTest)
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ptrdiff_t iTest;
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if(!pTest) return 0;
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iTest = (ptrdiff_t)pTest;
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if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0;
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return 1;
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}
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@ -79,7 +79,7 @@ static PROC WinGetProcAddress(const char *name)
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glMod = GetModuleHandleA("OpenGL32.dll");
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return (PROC)GetProcAddress(glMod, (LPCSTR)name);
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}
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#define IntGetProcAddress(name) WinGetProcAddress(name)
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#else
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#if defined(__APPLE__)
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@ -1083,7 +1083,7 @@ static ogl_StrToExtMap *FindExtEntry(const char *extensionName)
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if(strcmp(extensionName, currLoc->extensionName) == 0)
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return currLoc;
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}
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return NULL;
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}
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@ -1135,15 +1135,15 @@ int ogl_LoadFunctions()
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{
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int numFailed = 0;
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ClearExtensionVars();
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_ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
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if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED;
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_ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
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if(!_ptrc_glGetStringi) return ogl_LOAD_FAILED;
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ProcExtsFromExtList();
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numFailed = Load_Version_3_2();
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if(numFailed == 0)
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return ogl_LOAD_SUCCEEDED;
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else
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@ -1177,7 +1177,7 @@ int ogl_IsVersionGEQ(int majorVersion, int minorVersion)
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{
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if(g_major_version == 0)
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GetGLVersion();
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if(majorVersion > g_major_version) return 1;
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if(majorVersion < g_major_version) return 0;
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if(minorVersion >= g_minor_version) return 1;
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@ -350,7 +350,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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case PICA_REG_INDEX(tev_stage5.color_scale):
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SyncTevMultipliers(5, regs.tev_stage5);
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break;
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// TEV combiner buffer color
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case PICA_REG_INDEX(tev_combiner_buffer_color):
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SyncCombinerColor();
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@ -82,7 +82,7 @@ void OpenGLState::Apply() {
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} else {
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glDisable(GL_STENCIL_TEST);
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}
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}
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}
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if (stencil.test_func != cur_state.stencil.test_func ||
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stencil.test_ref != cur_state.stencil.test_ref ||
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@ -61,7 +61,7 @@ public:
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static const OpenGLState& GetCurState() {
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return cur_state;
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}
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/// Apply this state as the current OpenGL state
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void Apply();
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@ -157,7 +157,7 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
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state.texture_units[0].enabled_2d = true;
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state.texture_units[0].texture_2d = texture.handle;
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state.Apply();
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glActiveTexture(GL_TEXTURE0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
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@ -330,7 +330,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
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case OpCode::Type::MultiplyAdd:
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{
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if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
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if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
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(instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) {
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const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id];
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@ -547,7 +547,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) {
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const auto& attribute_register_map = regs.vs_input_register_map;
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float24 dummy_register;
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boost::fill(state.input_register_table, &dummy_register);
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if (num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x;
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if (num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x;
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if (num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x;
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