Merge pull request #3899 from ReinUsesLisp/float-comparisons
shader_ir: Add separate instructions for ordered and unordered comparisons and fix NE on GLSL
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b1a1bd12ca
7 changed files with 172 additions and 135 deletions
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@ -168,18 +168,22 @@ enum class Pred : u64 {
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};
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enum class PredCondition : u64 {
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LessThan = 1,
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Equal = 2,
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LessEqual = 3,
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GreaterThan = 4,
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NotEqual = 5,
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GreaterEqual = 6,
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LessThanWithNan = 9,
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LessEqualWithNan = 11,
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GreaterThanWithNan = 12,
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NotEqualWithNan = 13,
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GreaterEqualWithNan = 14,
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// TODO(Subv): Other condition types
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F = 0, // Always false
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LT = 1, // Ordered less than
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EQ = 2, // Ordered equal
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LE = 3, // Ordered less than or equal
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GT = 4, // Ordered greater than
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NE = 5, // Ordered not equal
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GE = 6, // Ordered greater than or equal
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NUM = 7, // Ordered
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NAN_ = 8, // Unordered
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LTU = 9, // Unordered less than
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EQU = 10, // Unordered equal
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LEU = 11, // Unordered less than or equal
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GTU = 12, // Unordered greater than
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NEU = 13, // Unordered not equal
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GEU = 14, // Unordered greater than or equal
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T = 15, // Always true
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};
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enum class PredOperation : u64 {
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