audout: FlushAudioOutBuffers
Fixes Devil May Cry
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f7ac4e1eb4
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b2b95e96c1
3 changed files with 20 additions and 1 deletions
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@ -58,7 +58,7 @@ public:
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{8, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBufferAuto"},
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{9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"},
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{10, nullptr, "GetAudioOutPlayedSampleCount"},
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{11, nullptr, "FlushAudioOutBuffers"},
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{11, &IAudioOut::FlushAudioOutBuffers, "FlushAudioOutBuffers"},
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{12, &IAudioOut::SetAudioOutVolume, "SetAudioOutVolume"},
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{13, &IAudioOut::GetAudioOutVolume, "GetAudioOutVolume"},
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};
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@ -185,6 +185,14 @@ private:
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rb.Push(static_cast<u32>(stream->GetQueueSize()));
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}
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void FlushAudioOutBuffers(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Audio, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push(stream->Flush());
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}
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void SetAudioOutVolume(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const float volume = rp.Pop<float>();
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