audout: FlushAudioOutBuffers

Fixes Devil May Cry
This commit is contained in:
Chloe Marcec 2021-01-24 19:13:34 +11:00
parent f7ac4e1eb4
commit b2b95e96c1
3 changed files with 20 additions and 1 deletions

View file

@ -58,7 +58,7 @@ public:
{8, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBufferAuto"},
{9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"},
{10, nullptr, "GetAudioOutPlayedSampleCount"},
{11, nullptr, "FlushAudioOutBuffers"},
{11, &IAudioOut::FlushAudioOutBuffers, "FlushAudioOutBuffers"},
{12, &IAudioOut::SetAudioOutVolume, "SetAudioOutVolume"},
{13, &IAudioOut::GetAudioOutVolume, "GetAudioOutVolume"},
};
@ -185,6 +185,14 @@ private:
rb.Push(static_cast<u32>(stream->GetQueueSize()));
}
void FlushAudioOutBuffers(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(stream->Flush());
}
void SetAudioOutVolume(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const float volume = rp.Pop<float>();