Shader: Don't rescale FragCoord if used by Shuffle

This commit is contained in:
Fernando Sahmkow 2021-09-18 02:26:33 +02:00
parent 6000fe69a4
commit b3a9c8f108
2 changed files with 55 additions and 2 deletions

View file

@ -178,10 +178,12 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::TexturePass(env, program);
Optimization::ConstantPropagationPass(program);
if (Settings::values.resolution_info.active) {
Optimization::RescalingPass(program);
}
Optimization::ConstantPropagationPass(program);
Optimization::DeadCodeEliminationPass(program);
if (Settings::values.renderer_debug) {
Optimization::VerificationPass(program);