input_common/tas: Base playback & recording system

The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
This commit is contained in:
MonsterDruide1 2021-06-18 16:15:42 +02:00
parent 35f46fc079
commit b42c3ce21d
14 changed files with 818 additions and 9 deletions

View file

@ -14,6 +14,7 @@
#include <utility>
#include <vector>
#include <input_common/main.h>
#include "common/common_types.h"
#include "common/settings_input.h"
@ -499,6 +500,7 @@ struct Values {
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
std::shared_ptr<InputCommon::InputSubsystem> inputSubsystem = NULL;
Setting<bool> use_docked_mode{true, "use_docked_mode"};
@ -512,9 +514,14 @@ struct Values {
"motion_device"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
BasicSetting<bool> tas_enable{false, "tas_enable"};
BasicSetting<bool> tas_reset{ false, "tas_reset" };
BasicSetting<bool> tas_record{ false, "tas_record" };
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
std::string mouse_device;
MouseButtonsRaw mouse_buttons;