Always initialize keyboard input

This commit is contained in:
german 2021-01-10 08:36:31 -06:00
parent 8495e1bd83
commit b483f2d010
5 changed files with 20 additions and 25 deletions

View file

@ -136,9 +136,7 @@ static void SocketLoop(Socket* socket) {
Client::Client() {
LOG_INFO(Input, "Udp Initialization started");
for (std::size_t id = 0; id < MAX_TOUCH_FINGERS; ++id) {
finger_id[id] = MAX_TOUCH_FINGERS;
}
finger_id.fill(MAX_TOUCH_FINGERS);
ReloadSockets();
}
@ -347,17 +345,17 @@ void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client,
const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
const std::size_t touch_id = client * 2 + id;
if (touch_pad.is_active) {
if (finger_id[client * 2 + id] == MAX_TOUCH_FINGERS) {
if (finger_id[touch_id] == MAX_TOUCH_FINGERS) {
const auto first_free_id = GetUnusedFingerID();
if (!first_free_id) {
// Invalid finger id skip to next input
return;
}
finger_id[client * 2 + id] = first_free_id.value();
finger_id[touch_id] = *first_free_id;
}
auto& [x, y, pressed] = touch_status[finger_id[client * 2 + id]];
auto& [x, y, pressed] = touch_status[finger_id[touch_id]];
x = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
static_cast<float>(max_x - min_x);
y = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
@ -366,9 +364,9 @@ void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client,
return;
}
if (finger_id[client * 2 + id] != MAX_TOUCH_FINGERS) {
touch_status[finger_id[client * 2 + id]] = {};
finger_id[client * 2 + id] = MAX_TOUCH_FINGERS;
if (finger_id[touch_id] != MAX_TOUCH_FINGERS) {
touch_status[finger_id[touch_id]] = {};
finger_id[touch_id] = MAX_TOUCH_FINGERS;
}
}