common/zstd_compression: simplify decompression interface

This commit is contained in:
unknown 2019-02-10 10:28:04 +01:00 committed by FreddyFunk
parent aa92da205e
commit b4857e326f
3 changed files with 12 additions and 14 deletions

View file

@ -259,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {};
}
dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary, binary_length);
dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary);
if (dump.binary.empty()) {
return {};
}
@ -288,8 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
return {};
}
const std::vector<u8> code =
Common::Compression::DecompressDataZSTD(compressed_code, code_size);
const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code);
if (code.empty()) {
return {};
}