shader: Implement VertexA stage
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12 changed files with 180 additions and 3 deletions
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@ -25,6 +25,7 @@ void EmitBranchConditional(EmitContext& ctx, Id condition, Id true_label, Id fal
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void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label);
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void EmitSelectionMerge(EmitContext& ctx, Id merge_label);
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void EmitReturn(EmitContext& ctx);
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void EmitJoin(EmitContext& ctx);
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void EmitUnreachable(EmitContext& ctx);
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void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label);
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void EmitBarrier(EmitContext& ctx);
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@ -26,6 +26,10 @@ void EmitReturn(EmitContext& ctx) {
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ctx.OpReturn();
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}
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void EmitJoin(EmitContext&) {
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throw NotImplementedException("Join shouldn't be emitted");
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}
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void EmitUnreachable(EmitContext& ctx) {
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ctx.OpUnreachable();
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}
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