shader: Implement VertexA stage

This commit is contained in:
FernandoS27 2021-04-19 01:03:38 +02:00 committed by ameerj
parent da936d6ad8
commit b541f5e5e3
12 changed files with 180 additions and 3 deletions

View file

@ -150,4 +150,32 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
return program;
}
IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
Environment& env2) {
IR::Program program{};
Optimization::VertexATransformPass(vertex_a);
Optimization::VertexBTransformPass(vertex_b);
program.blocks.swap(vertex_a.blocks);
for (IR::Block* block : vertex_b.blocks) {
program.blocks.push_back(block);
}
program.stage = Stage::VertexB;
program.info = vertex_a.info;
program.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
for (size_t index = 0; index < 32; index++) {
program.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
program.info.stores_generics[index] |= vertex_b.info.stores_generics[index];
}
Optimization::JoinTextureInfo(program.info, vertex_b.info);
Optimization::JoinStorageInfo(program.info, vertex_b.info);
Optimization::DualVertexJoinPass(program);
program.post_order_blocks = PostOrder(program.blocks);
Optimization::DeadCodeEliminationPass(program);
Optimization::IdentityRemovalPass(program);
Optimization::VerificationPass(program);
Optimization::CollectShaderInfoPass(env2, program);
return program;
}
} // namespace Shader::Maxwell