shader: Implement VertexA stage
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12 changed files with 180 additions and 3 deletions
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@ -22,4 +22,11 @@ void SsaRewritePass(IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program);
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void VerificationPass(const IR::Program& program);
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// Dual Vertex
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void VertexATransformPass(IR::Program& program);
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void VertexBTransformPass(IR::Program& program);
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void DualVertexJoinPass(IR::Program& program);
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void JoinTextureInfo(Info& base, Info& source);
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void JoinStorageInfo(Info& base, Info& source);
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} // namespace Shader::Optimization
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