shader: Implement VertexA stage

This commit is contained in:
FernandoS27 2021-04-19 01:03:38 +02:00 committed by ameerj
parent da936d6ad8
commit b541f5e5e3
12 changed files with 180 additions and 3 deletions

View file

@ -47,6 +47,7 @@ MICROPROFILE_DECLARE(Vulkan_PipelineCache);
namespace {
using Shader::Backend::SPIRV::EmitSPIRV;
using Shader::Maxwell::MergeDualVertexPrograms;
using Shader::Maxwell::TranslateProgram;
using VideoCommon::ComputeEnvironment;
using VideoCommon::FileEnvironment;
@ -287,22 +288,32 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
size_t env_index{0};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
bool uses_vertex_a{};
std::size_t start_value_processing{};
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == 0) {
continue;
}
uses_vertex_a |= index == 0;
Shader::Environment& env{*envs[env_index]};
++env_index;
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset);
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (!uses_vertex_a || index != 1) {
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
continue;
}
Shader::IR::Program& program_va{programs[0]};
Shader::IR::Program program_vb{TranslateProgram(pools.inst, pools.block, env, cfg)};
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
start_value_processing = 1;
}
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
u32 binding{0};
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
for (size_t index = start_value_processing; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == 0) {
continue;
}