Disable analog joystick from buttons by default

This commit is contained in:
german 2020-11-26 20:56:06 -06:00
parent ab315011fb
commit b57ba7bfb6
5 changed files with 52 additions and 10 deletions

View file

@ -6,6 +6,7 @@
#include <cmath>
#include <thread>
#include "common/math_util.h"
#include "core/settings.h"
#include "input_common/analog_from_button.h"
namespace InputCommon {
@ -112,7 +113,26 @@ public:
}
std::tuple<float, float> GetStatus() const override {
return std::make_tuple(std::cos(angle) * amplitude, std::sin(angle) * amplitude);
if (Settings::values.emulate_analog_keyboard) {
return std::make_tuple(std::cos(angle) * amplitude, std::sin(angle) * amplitude);
}
constexpr float SQRT_HALF = 0.707106781f;
int x = 0, y = 0;
if (right->GetStatus()) {
++x;
}
if (left->GetStatus()) {
--x;
}
if (up->GetStatus()) {
++y;
}
if (down->GetStatus()) {
--y;
}
const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
return std::make_tuple(static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF),
static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF));
}
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {