Merge pull request #3282 from FernandoS27/indexed-samplers
Partially implement Indexed samplers in general and specific code in GLSL
This commit is contained in:
commit
b5bbe7e752
24 changed files with 610 additions and 58 deletions
|
@ -66,6 +66,18 @@ std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindle
|
|||
return value;
|
||||
}
|
||||
|
||||
std::optional<u32> ConstBufferLocker::ObtainBoundBuffer() {
|
||||
if (bound_buffer_saved) {
|
||||
return bound_buffer;
|
||||
}
|
||||
if (!engine) {
|
||||
return std::nullopt;
|
||||
}
|
||||
bound_buffer_saved = true;
|
||||
bound_buffer = engine->GetBoundBuffer();
|
||||
return bound_buffer;
|
||||
}
|
||||
|
||||
void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
|
||||
keys.insert_or_assign({buffer, offset}, value);
|
||||
}
|
||||
|
@ -78,6 +90,11 @@ void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDes
|
|||
bindless_samplers.insert_or_assign({buffer, offset}, sampler);
|
||||
}
|
||||
|
||||
void ConstBufferLocker::SetBoundBuffer(u32 buffer) {
|
||||
bound_buffer_saved = true;
|
||||
bound_buffer = buffer;
|
||||
}
|
||||
|
||||
bool ConstBufferLocker::IsConsistent() const {
|
||||
if (!engine) {
|
||||
return false;
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "common/hash.h"
|
||||
#include "video_core/engines/const_buffer_engine_interface.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/guest_driver.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
|
@ -40,6 +41,8 @@ public:
|
|||
|
||||
std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
|
||||
|
||||
std::optional<u32> ObtainBoundBuffer();
|
||||
|
||||
/// Inserts a key.
|
||||
void InsertKey(u32 buffer, u32 offset, u32 value);
|
||||
|
||||
|
@ -49,6 +52,9 @@ public:
|
|||
/// Inserts a bindless sampler key.
|
||||
void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
|
||||
|
||||
/// Set the bound buffer for this locker.
|
||||
void SetBoundBuffer(u32 buffer);
|
||||
|
||||
/// Checks keys and samplers against engine's current const buffers. Returns true if they are
|
||||
/// the same value, false otherwise;
|
||||
bool IsConsistent() const;
|
||||
|
@ -71,12 +77,27 @@ public:
|
|||
return bindless_samplers;
|
||||
}
|
||||
|
||||
/// Gets bound buffer used on this shader
|
||||
u32 GetBoundBuffer() const {
|
||||
return bound_buffer;
|
||||
}
|
||||
|
||||
/// Obtains access to the guest driver's profile.
|
||||
VideoCore::GuestDriverProfile* AccessGuestDriverProfile() const {
|
||||
if (engine) {
|
||||
return &engine->AccessGuestDriverProfile();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
const Tegra::Engines::ShaderType stage;
|
||||
Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;
|
||||
KeyMap keys;
|
||||
BoundSamplerMap bound_samplers;
|
||||
BindlessSamplerMap bindless_samplers;
|
||||
bool bound_buffer_saved{};
|
||||
u32 bound_buffer{};
|
||||
};
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include <limits>
|
||||
#include <set>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
@ -33,6 +34,52 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
|
|||
return (absolute_offset % SchedPeriod) == 0;
|
||||
}
|
||||
|
||||
void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
|
||||
const std::list<Sampler>& used_samplers) {
|
||||
if (gpu_driver == nullptr) {
|
||||
LOG_CRITICAL(HW_GPU, "GPU driver profile has not been created yet");
|
||||
return;
|
||||
}
|
||||
if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
|
||||
return;
|
||||
}
|
||||
u32 count{};
|
||||
std::vector<u32> bound_offsets;
|
||||
for (const auto& sampler : used_samplers) {
|
||||
if (sampler.IsBindless()) {
|
||||
continue;
|
||||
}
|
||||
++count;
|
||||
bound_offsets.emplace_back(sampler.GetOffset());
|
||||
}
|
||||
if (count > 1) {
|
||||
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<u32> TryDeduceSamplerSize(const Sampler& sampler_to_deduce,
|
||||
VideoCore::GuestDriverProfile* gpu_driver,
|
||||
const std::list<Sampler>& used_samplers) {
|
||||
if (gpu_driver == nullptr) {
|
||||
LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
|
||||
return std::nullopt;
|
||||
}
|
||||
const u32 base_offset = sampler_to_deduce.GetOffset();
|
||||
u32 max_offset{std::numeric_limits<u32>::max()};
|
||||
for (const auto& sampler : used_samplers) {
|
||||
if (sampler.IsBindless()) {
|
||||
continue;
|
||||
}
|
||||
if (sampler.GetOffset() > base_offset) {
|
||||
max_offset = std::min(sampler.GetOffset(), max_offset);
|
||||
}
|
||||
}
|
||||
if (max_offset == std::numeric_limits<u32>::max()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return ((max_offset - base_offset) * 4) / gpu_driver->GetTextureHandlerSize();
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
class ASTDecoder {
|
||||
|
@ -315,4 +362,25 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
|
|||
return pc + 1;
|
||||
}
|
||||
|
||||
void ShaderIR::PostDecode() {
|
||||
// Deduce texture handler size if needed
|
||||
auto gpu_driver = locker.AccessGuestDriverProfile();
|
||||
DeduceTextureHandlerSize(gpu_driver, used_samplers);
|
||||
// Deduce Indexed Samplers
|
||||
if (!uses_indexed_samplers) {
|
||||
return;
|
||||
}
|
||||
for (auto& sampler : used_samplers) {
|
||||
if (!sampler.IsIndexed()) {
|
||||
continue;
|
||||
}
|
||||
if (const auto size = TryDeduceSamplerSize(sampler, gpu_driver, used_samplers)) {
|
||||
sampler.SetSize(*size);
|
||||
} else {
|
||||
LOG_CRITICAL(HW_GPU, "Failed to deduce size of indexed sampler");
|
||||
sampler.SetSize(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
|
|
|
@ -144,7 +144,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, {}, {}, component, element};
|
||||
MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {},
|
||||
{}, {}, component, element, {}};
|
||||
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
||||
}
|
||||
|
||||
|
@ -167,9 +168,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
const auto derivate_reg = instr.gpr20.Value();
|
||||
const auto texture_type = instr.txd.texture_type.Value();
|
||||
const auto coord_count = GetCoordCount(texture_type);
|
||||
|
||||
Node index_var{};
|
||||
const Sampler* sampler =
|
||||
is_bindless ? GetBindlessSampler(base_reg, {{texture_type, is_array, false}})
|
||||
is_bindless ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false}})
|
||||
: GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
||||
Node4 values;
|
||||
if (sampler == nullptr) {
|
||||
|
@ -200,7 +201,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
}
|
||||
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, {}, {}, {}, element};
|
||||
MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates,
|
||||
{}, {}, {}, element, index_var};
|
||||
values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
|
||||
}
|
||||
|
||||
|
@ -215,8 +217,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
// TODO: The new commits on the texture refactor, change the way samplers work.
|
||||
// Sadly, not all texture instructions specify the type of texture their sampler
|
||||
// uses. This must be fixed at a later instance.
|
||||
Node index_var{};
|
||||
const Sampler* sampler =
|
||||
is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler);
|
||||
is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler);
|
||||
|
||||
if (sampler == nullptr) {
|
||||
u32 indexer = 0;
|
||||
|
@ -240,7 +243,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
if (!instr.txq.IsComponentEnabled(element)) {
|
||||
continue;
|
||||
}
|
||||
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
|
||||
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var};
|
||||
const Node value =
|
||||
Operation(OperationCode::TextureQueryDimensions, meta,
|
||||
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
|
||||
|
@ -266,8 +269,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
|
||||
auto texture_type = instr.tmml.texture_type.Value();
|
||||
const bool is_array = instr.tmml.array != 0;
|
||||
Node index_var{};
|
||||
const Sampler* sampler =
|
||||
is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler);
|
||||
is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
|
||||
|
||||
if (sampler == nullptr) {
|
||||
u32 indexer = 0;
|
||||
|
@ -309,7 +313,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
continue;
|
||||
}
|
||||
auto params = coords;
|
||||
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
|
||||
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var};
|
||||
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
|
||||
SetTemporary(bb, indexer++, value);
|
||||
}
|
||||
|
@ -383,37 +387,65 @@ const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
|
|||
// Otherwise create a new mapping for this sampler
|
||||
const auto next_index = static_cast<u32>(used_samplers.size());
|
||||
return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
|
||||
info.is_buffer);
|
||||
info.is_buffer, false);
|
||||
}
|
||||
|
||||
const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
|
||||
std::optional<SamplerInfo> sampler_info) {
|
||||
const Node sampler_register = GetRegister(reg);
|
||||
const auto [base_sampler, buffer, offset] =
|
||||
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
|
||||
ASSERT(base_sampler != nullptr);
|
||||
if (base_sampler == nullptr) {
|
||||
const auto [base_node, tracked_sampler_info] =
|
||||
TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size()));
|
||||
ASSERT(base_node != nullptr);
|
||||
if (base_node == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto info = GetSamplerInfo(sampler_info, offset, buffer);
|
||||
if (const auto bindless_sampler_info =
|
||||
std::get_if<BindlessSamplerNode>(&*tracked_sampler_info)) {
|
||||
const u32 buffer = bindless_sampler_info->GetIndex();
|
||||
const u32 offset = bindless_sampler_info->GetOffset();
|
||||
const auto info = GetSamplerInfo(sampler_info, offset, buffer);
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
const auto it =
|
||||
std::find_if(used_samplers.begin(), used_samplers.end(),
|
||||
[buffer = buffer, offset = offset](const Sampler& entry) {
|
||||
return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
|
||||
});
|
||||
if (it != used_samplers.end()) {
|
||||
ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
||||
it->IsShadow() == info.is_shadow);
|
||||
return &*it;
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
const auto it =
|
||||
std::find_if(used_samplers.begin(), used_samplers.end(),
|
||||
[buffer = buffer, offset = offset](const Sampler& entry) {
|
||||
return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
|
||||
});
|
||||
if (it != used_samplers.end()) {
|
||||
ASSERT(it->IsBindless() && it->GetType() == info.type &&
|
||||
it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow);
|
||||
return &*it;
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
const auto next_index = static_cast<u32>(used_samplers.size());
|
||||
return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
|
||||
info.is_shadow, info.is_buffer, false);
|
||||
} else if (const auto array_sampler_info =
|
||||
std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
|
||||
const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
|
||||
index_var = GetCustomVariable(array_sampler_info->GetIndexVar());
|
||||
const auto info = GetSamplerInfo(sampler_info, base_offset);
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
const auto it = std::find_if(
|
||||
used_samplers.begin(), used_samplers.end(),
|
||||
[base_offset](const Sampler& entry) { return entry.GetOffset() == base_offset; });
|
||||
if (it != used_samplers.end()) {
|
||||
ASSERT(!it->IsBindless() && it->GetType() == info.type &&
|
||||
it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow &&
|
||||
it->IsBuffer() == info.is_buffer && it->IsIndexed());
|
||||
return &*it;
|
||||
}
|
||||
|
||||
uses_indexed_samplers = true;
|
||||
// Otherwise create a new mapping for this sampler
|
||||
const auto next_index = static_cast<u32>(used_samplers.size());
|
||||
return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array,
|
||||
info.is_shadow, info.is_buffer, true);
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
const auto next_index = static_cast<u32>(used_samplers.size());
|
||||
return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
|
||||
info.is_shadow, info.is_buffer);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
|
||||
|
@ -499,8 +531,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
|||
"This method is not supported.");
|
||||
|
||||
const SamplerInfo info{texture_type, is_array, is_shadow, false};
|
||||
const Sampler* sampler =
|
||||
is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info);
|
||||
Node index_var{};
|
||||
const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info)
|
||||
: GetSampler(instr.sampler, info);
|
||||
Node4 values;
|
||||
if (sampler == nullptr) {
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
|
@ -548,7 +581,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
|||
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto copy_coords = coords;
|
||||
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias, lod, {}, element};
|
||||
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias,
|
||||
lod, {}, element, index_var};
|
||||
values[element] = Operation(read_method, meta, std::move(copy_coords));
|
||||
}
|
||||
|
||||
|
@ -663,7 +697,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
|||
u64 parameter_register = instr.gpr20.Value();
|
||||
|
||||
const SamplerInfo info{texture_type, is_array, depth_compare, false};
|
||||
const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
|
||||
Node index_var{};
|
||||
const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, index_var, info)
|
||||
: GetSampler(instr.sampler, info);
|
||||
Node4 values;
|
||||
if (sampler == nullptr) {
|
||||
|
@ -692,7 +727,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
|||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{
|
||||
*sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element};
|
||||
*sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element,
|
||||
index_var};
|
||||
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
||||
}
|
||||
|
||||
|
@ -725,7 +761,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
|||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element};
|
||||
MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
|
||||
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
||||
}
|
||||
|
||||
|
@ -775,7 +811,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
|
|||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element};
|
||||
MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
|
||||
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
||||
}
|
||||
return values;
|
||||
|
|
|
@ -212,6 +212,7 @@ enum class MetaStackClass {
|
|||
class OperationNode;
|
||||
class ConditionalNode;
|
||||
class GprNode;
|
||||
class CustomVarNode;
|
||||
class ImmediateNode;
|
||||
class InternalFlagNode;
|
||||
class PredicateNode;
|
||||
|
@ -223,26 +224,32 @@ class SmemNode;
|
|||
class GmemNode;
|
||||
class CommentNode;
|
||||
|
||||
using NodeData = std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode,
|
||||
using NodeData = std::variant<OperationNode, ConditionalNode, GprNode, CustomVarNode, ImmediateNode,
|
||||
InternalFlagNode, PredicateNode, AbufNode, PatchNode, CbufNode,
|
||||
LmemNode, SmemNode, GmemNode, CommentNode>;
|
||||
using Node = std::shared_ptr<NodeData>;
|
||||
using Node4 = std::array<Node, 4>;
|
||||
using NodeBlock = std::vector<Node>;
|
||||
|
||||
class BindlessSamplerNode;
|
||||
class ArraySamplerNode;
|
||||
|
||||
using TrackSamplerData = std::variant<BindlessSamplerNode, ArraySamplerNode>;
|
||||
using TrackSampler = std::shared_ptr<TrackSamplerData>;
|
||||
|
||||
class Sampler {
|
||||
public:
|
||||
/// This constructor is for bound samplers
|
||||
constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
|
||||
bool is_array, bool is_shadow, bool is_buffer)
|
||||
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
|
||||
: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
|
||||
is_buffer{is_buffer} {}
|
||||
is_buffer{is_buffer}, is_indexed{is_indexed} {}
|
||||
|
||||
/// This constructor is for bindless samplers
|
||||
constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
|
||||
bool is_array, bool is_shadow, bool is_buffer)
|
||||
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
|
||||
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
|
||||
is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true} {}
|
||||
is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
|
||||
|
||||
constexpr u32 GetIndex() const {
|
||||
return index;
|
||||
|
@ -276,16 +283,72 @@ public:
|
|||
return is_bindless;
|
||||
}
|
||||
|
||||
constexpr bool IsIndexed() const {
|
||||
return is_indexed;
|
||||
}
|
||||
|
||||
constexpr u32 Size() const {
|
||||
return size;
|
||||
}
|
||||
|
||||
constexpr void SetSize(u32 new_size) {
|
||||
size = new_size;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 index{}; ///< Emulated index given for the this sampler.
|
||||
u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
|
||||
u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
|
||||
u32 size{}; ///< Size of the sampler if indexed.
|
||||
|
||||
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
|
||||
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
|
||||
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
|
||||
bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler.
|
||||
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
|
||||
bool is_indexed{}; ///< Whether this sampler is an indexed array of textures.
|
||||
};
|
||||
|
||||
/// Represents a tracked bindless sampler into a direct const buffer
|
||||
class ArraySamplerNode final {
|
||||
public:
|
||||
explicit ArraySamplerNode(u32 index, u32 base_offset, u32 bindless_var)
|
||||
: index{index}, base_offset{base_offset}, bindless_var{bindless_var} {}
|
||||
|
||||
constexpr u32 GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
constexpr u32 GetBaseOffset() const {
|
||||
return base_offset;
|
||||
}
|
||||
|
||||
constexpr u32 GetIndexVar() const {
|
||||
return bindless_var;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 index;
|
||||
u32 base_offset;
|
||||
u32 bindless_var;
|
||||
};
|
||||
|
||||
/// Represents a tracked bindless sampler into a direct const buffer
|
||||
class BindlessSamplerNode final {
|
||||
public:
|
||||
explicit BindlessSamplerNode(u32 index, u32 offset) : index{index}, offset{offset} {}
|
||||
|
||||
constexpr u32 GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
constexpr u32 GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 index;
|
||||
u32 offset;
|
||||
};
|
||||
|
||||
class Image final {
|
||||
|
@ -382,6 +445,7 @@ struct MetaTexture {
|
|||
Node lod;
|
||||
Node component{};
|
||||
u32 element{};
|
||||
Node index{};
|
||||
};
|
||||
|
||||
struct MetaImage {
|
||||
|
@ -488,6 +552,19 @@ private:
|
|||
Tegra::Shader::Register index{};
|
||||
};
|
||||
|
||||
/// A custom variable
|
||||
class CustomVarNode final {
|
||||
public:
|
||||
explicit constexpr CustomVarNode(u32 index) : index{index} {}
|
||||
|
||||
constexpr u32 GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 index{};
|
||||
};
|
||||
|
||||
/// A 32-bits value that represents an immediate value
|
||||
class ImmediateNode final {
|
||||
public:
|
||||
|
|
|
@ -45,6 +45,12 @@ Node MakeNode(Args&&... args) {
|
|||
return std::make_shared<NodeData>(T(std::forward<Args>(args)...));
|
||||
}
|
||||
|
||||
template <typename T, typename... Args>
|
||||
TrackSampler MakeTrackSampler(Args&&... args) {
|
||||
static_assert(std::is_convertible_v<T, TrackSamplerData>);
|
||||
return std::make_shared<TrackSamplerData>(T(std::forward<Args>(args)...));
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
Node Operation(OperationCode code, Args&&... args) {
|
||||
if constexpr (sizeof...(args) == 0) {
|
||||
|
|
|
@ -27,6 +27,7 @@ ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSet
|
|||
ConstBufferLocker& locker)
|
||||
: program_code{program_code}, main_offset{main_offset}, settings{settings}, locker{locker} {
|
||||
Decode();
|
||||
PostDecode();
|
||||
}
|
||||
|
||||
ShaderIR::~ShaderIR() = default;
|
||||
|
@ -38,6 +39,10 @@ Node ShaderIR::GetRegister(Register reg) {
|
|||
return MakeNode<GprNode>(reg);
|
||||
}
|
||||
|
||||
Node ShaderIR::GetCustomVariable(u32 id) {
|
||||
return MakeNode<CustomVarNode>(id);
|
||||
}
|
||||
|
||||
Node ShaderIR::GetImmediate19(Instruction instr) {
|
||||
return Immediate(instr.alu.GetImm20_19());
|
||||
}
|
||||
|
@ -452,4 +457,8 @@ std::size_t ShaderIR::DeclareAmend(Node new_amend) {
|
|||
return id;
|
||||
}
|
||||
|
||||
u32 ShaderIR::NewCustomVariable() {
|
||||
return num_custom_variables++;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
|
|
|
@ -180,6 +180,10 @@ public:
|
|||
return amend_code[index];
|
||||
}
|
||||
|
||||
u32 GetNumCustomVariables() const {
|
||||
return num_custom_variables;
|
||||
}
|
||||
|
||||
private:
|
||||
friend class ASTDecoder;
|
||||
|
||||
|
@ -191,6 +195,7 @@ private:
|
|||
};
|
||||
|
||||
void Decode();
|
||||
void PostDecode();
|
||||
|
||||
NodeBlock DecodeRange(u32 begin, u32 end);
|
||||
void DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end);
|
||||
|
@ -235,6 +240,8 @@ private:
|
|||
|
||||
/// Generates a node for a passed register.
|
||||
Node GetRegister(Tegra::Shader::Register reg);
|
||||
/// Generates a node for a custom variable
|
||||
Node GetCustomVariable(u32 id);
|
||||
/// Generates a node representing a 19-bit immediate value
|
||||
Node GetImmediate19(Tegra::Shader::Instruction instr);
|
||||
/// Generates a node representing a 32-bit immediate value
|
||||
|
@ -321,7 +328,7 @@ private:
|
|||
std::optional<SamplerInfo> sampler_info = std::nullopt);
|
||||
|
||||
/// Accesses a texture sampler for a bindless texture.
|
||||
const Sampler* GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
const Sampler* GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
|
||||
std::optional<SamplerInfo> sampler_info = std::nullopt);
|
||||
|
||||
/// Accesses an image.
|
||||
|
@ -387,6 +394,9 @@ private:
|
|||
|
||||
std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
|
||||
std::tuple<Node, TrackSampler> TrackBindlessSampler(Node tracked, const NodeBlock& code,
|
||||
s64 cursor);
|
||||
|
||||
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
|
||||
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
|
||||
|
@ -399,6 +409,8 @@ private:
|
|||
/// Register new amending code and obtain the reference id.
|
||||
std::size_t DeclareAmend(Node new_amend);
|
||||
|
||||
u32 NewCustomVariable();
|
||||
|
||||
const ProgramCode& program_code;
|
||||
const u32 main_offset;
|
||||
const CompilerSettings settings;
|
||||
|
@ -414,6 +426,7 @@ private:
|
|||
NodeBlock global_code;
|
||||
ASTManager program_manager{true, true};
|
||||
std::vector<Node> amend_code;
|
||||
u32 num_custom_variables{};
|
||||
|
||||
std::set<u32> used_registers;
|
||||
std::set<Tegra::Shader::Pred> used_predicates;
|
||||
|
@ -431,6 +444,7 @@ private:
|
|||
bool uses_instance_id{};
|
||||
bool uses_vertex_id{};
|
||||
bool uses_warps{};
|
||||
bool uses_indexed_samplers{};
|
||||
|
||||
Tegra::Shader::Header header;
|
||||
};
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/shader/node.h"
|
||||
#include "video_core/shader/node_helper.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
@ -35,8 +36,113 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
|
|||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& operation) {
|
||||
if (operation.GetCode() != OperationCode::UAdd) {
|
||||
return std::nullopt;
|
||||
}
|
||||
Node gpr{};
|
||||
Node offset{};
|
||||
ASSERT(operation.GetOperandsCount() == 2);
|
||||
for (std::size_t i = 0; i < operation.GetOperandsCount(); i++) {
|
||||
Node operand = operation[i];
|
||||
if (std::holds_alternative<ImmediateNode>(*operand)) {
|
||||
offset = operation[i];
|
||||
} else if (std::holds_alternative<GprNode>(*operand)) {
|
||||
gpr = operation[i];
|
||||
}
|
||||
}
|
||||
if (offset && gpr) {
|
||||
return std::make_pair(gpr, offset);
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
bool AmendNodeCv(std::size_t amend_index, Node node) {
|
||||
if (const auto operation = std::get_if<OperationNode>(&*node)) {
|
||||
operation->SetAmendIndex(amend_index);
|
||||
return true;
|
||||
} else if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
|
||||
conditional->SetAmendIndex(amend_index);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, const NodeBlock& code,
|
||||
s64 cursor) {
|
||||
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
|
||||
// Constant buffer found, test if it's an immediate
|
||||
const auto offset = cbuf->GetOffset();
|
||||
if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
|
||||
auto track =
|
||||
MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
|
||||
return {tracked, track};
|
||||
} else if (const auto operation = std::get_if<OperationNode>(&*offset)) {
|
||||
auto bound_buffer = locker.ObtainBoundBuffer();
|
||||
if (!bound_buffer) {
|
||||
return {};
|
||||
}
|
||||
if (*bound_buffer != cbuf->GetIndex()) {
|
||||
return {};
|
||||
}
|
||||
auto pair = DecoupleIndirectRead(*operation);
|
||||
if (!pair) {
|
||||
return {};
|
||||
}
|
||||
auto [gpr, base_offset] = *pair;
|
||||
const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
|
||||
auto gpu_driver = locker.AccessGuestDriverProfile();
|
||||
if (gpu_driver == nullptr) {
|
||||
return {};
|
||||
}
|
||||
const u32 bindless_cv = NewCustomVariable();
|
||||
const Node op = Operation(OperationCode::UDiv, NO_PRECISE, gpr,
|
||||
Immediate(gpu_driver->GetTextureHandlerSize()));
|
||||
|
||||
const Node cv_node = GetCustomVariable(bindless_cv);
|
||||
Node amend_op = Operation(OperationCode::Assign, cv_node, std::move(op));
|
||||
const std::size_t amend_index = DeclareAmend(amend_op);
|
||||
AmendNodeCv(amend_index, code[cursor]);
|
||||
// TODO Implement Bindless Index custom variable
|
||||
auto track = MakeTrackSampler<ArraySamplerNode>(cbuf->GetIndex(),
|
||||
offset_inm->GetValue(), bindless_cv);
|
||||
return {tracked, track};
|
||||
}
|
||||
return {};
|
||||
}
|
||||
if (const auto gpr = std::get_if<GprNode>(&*tracked)) {
|
||||
if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
|
||||
return {};
|
||||
}
|
||||
// Reduce the cursor in one to avoid infinite loops when the instruction sets the same
|
||||
// register that it uses as operand
|
||||
const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
|
||||
if (!source) {
|
||||
return {};
|
||||
}
|
||||
return TrackBindlessSampler(source, code, new_cursor);
|
||||
}
|
||||
if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
|
||||
for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) {
|
||||
if (auto found = TrackBindlessSampler((*operation)[i - 1], code, cursor);
|
||||
std::get<0>(found)) {
|
||||
// Cbuf found in operand.
|
||||
return found;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
if (const auto conditional = std::get_if<ConditionalNode>(&*tracked)) {
|
||||
const auto& conditional_code = conditional->GetCode();
|
||||
return TrackBindlessSampler(tracked, conditional_code,
|
||||
static_cast<s64>(conditional_code.size()));
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code,
|
||||
s64 cursor) const {
|
||||
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue