configuration: Add async ASTC decode setting
This commit is contained in:
parent
090bc588e5
commit
b5bcd8c71b
12 changed files with 49 additions and 8 deletions
|
@ -1003,6 +1003,7 @@ u64 TextureCache<P>::GetScaledImageSizeBytes(const ImageBase& image) {
|
|||
template <class P>
|
||||
void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) {
|
||||
UNIMPLEMENTED_IF(False(image.flags & ImageFlagBits::Converted));
|
||||
LOG_INFO(HW_GPU, "Queuing async texture decode");
|
||||
|
||||
image.flags |= ImageFlagBits::IsDecoding;
|
||||
auto decode = std::make_unique<AsyncDecodeContext>();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue