configuration: Add async ASTC decode setting

This commit is contained in:
ameerj 2023-02-22 00:48:12 -05:00
parent 090bc588e5
commit b5bcd8c71b
12 changed files with 49 additions and 8 deletions

View file

@ -324,6 +324,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.async_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);

View file

@ -342,6 +342,10 @@ nvdec_emulation =
# 0: Off, 1 (default): On
accelerate_astc =
# Decode ASTC textures asynchronously.
# 0 (default): Off, 1: On
async_astc =
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
use_speed_limit =