gl_rasterizer_cache: Use dirty flags for the depth buffer
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179ee963db
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4 changed files with 23 additions and 3 deletions
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@ -919,9 +919,16 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
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}
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Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
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const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
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auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
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const auto& regs{gpu.regs};
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if (!gpu.dirty_flags.zeta_buffer) {
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return last_depth_buffer;
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}
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gpu.dirty_flags.zeta_buffer = false;
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if (!regs.zeta.Address() || !regs.zeta_enable) {
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return {};
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return last_depth_buffer = {};
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}
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SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
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@ -929,7 +936,7 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
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regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
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regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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return GetSurface(depth_params, preserve_contents);
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return last_depth_buffer = GetSurface(depth_params, preserve_contents);
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}
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Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
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@ -398,6 +398,7 @@ private:
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OGLBuffer copy_pbo;
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std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
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Surface last_depth_buffer;
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};
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} // namespace OpenGL
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