shader: Handle host exceptions
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83db7abae6
commit
b7764c3a79
8 changed files with 98 additions and 45 deletions
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@ -10,7 +10,7 @@
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namespace Shader::Maxwell {
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namespace {
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constexpr std::array NAME_TABLE{
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#define INST(name, cute, encode) #cute,
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#define INST(name, cute, encode) cute,
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#include "maxwell.inc"
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#undef INST
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};
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@ -7,6 +7,7 @@
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#include <ranges>
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#include <vector>
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/post_order.h"
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#include "shader_recompiler/frontend/maxwell/program.h"
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@ -30,16 +30,21 @@ void Translate(Environment& env, IR::Block* block, u32 location_begin, u32 locat
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TranslatorVisitor visitor{env, *block};
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for (Location pc = location_begin; pc != location_end; ++pc) {
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const u64 insn{env.ReadInstruction(pc.Offset())};
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const Opcode opcode{Decode(insn)};
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switch (opcode) {
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try {
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const Opcode opcode{Decode(insn)};
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switch (opcode) {
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#define INST(name, cute, mask) \
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case Opcode::name: \
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Invoke<&TranslatorVisitor::name>(visitor, pc, insn); \
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break;
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#include "shader_recompiler/frontend/maxwell/maxwell.inc"
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#undef OPCODE
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default:
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throw LogicError("Invalid opcode {}", opcode);
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default:
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throw LogicError("Invalid opcode {}", opcode);
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}
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} catch (Exception& exception) {
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exception.Prepend(fmt::format("Translate {}: ", Decode(insn)));
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throw;
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}
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}
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}
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