shader: Handle host exceptions

This commit is contained in:
ReinUsesLisp 2021-05-27 17:51:00 -03:00 committed by ameerj
parent 83db7abae6
commit b7764c3a79
8 changed files with 98 additions and 45 deletions

View file

@ -30,16 +30,21 @@ void Translate(Environment& env, IR::Block* block, u32 location_begin, u32 locat
TranslatorVisitor visitor{env, *block};
for (Location pc = location_begin; pc != location_end; ++pc) {
const u64 insn{env.ReadInstruction(pc.Offset())};
const Opcode opcode{Decode(insn)};
switch (opcode) {
try {
const Opcode opcode{Decode(insn)};
switch (opcode) {
#define INST(name, cute, mask) \
case Opcode::name: \
Invoke<&TranslatorVisitor::name>(visitor, pc, insn); \
break;
#include "shader_recompiler/frontend/maxwell/maxwell.inc"
#undef OPCODE
default:
throw LogicError("Invalid opcode {}", opcode);
default:
throw LogicError("Invalid opcode {}", opcode);
}
} catch (Exception& exception) {
exception.Prepend(fmt::format("Translate {}: ", Decode(insn)));
throw;
}
}
}