shader: Handle host exceptions

This commit is contained in:
ReinUsesLisp 2021-05-27 17:51:00 -03:00 committed by ameerj
parent 83db7abae6
commit b7764c3a79
8 changed files with 98 additions and 45 deletions

View file

@ -221,7 +221,9 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
SyncState();
GraphicsPipeline* const pipeline{shader_cache.CurrentGraphicsPipeline()};
if (!pipeline) {
return;
}
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
pipeline->Configure(is_indexed);

View file

@ -45,6 +45,7 @@ using VideoCommon::ComputeEnvironment;
using VideoCommon::FileEnvironment;
using VideoCommon::GenericEnvironment;
using VideoCommon::GraphicsEnvironment;
using VideoCommon::SerializePipeline;
template <typename Container>
auto MakeSpan(Container& container) {
@ -327,10 +328,11 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
workers.QueueWork(
[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
ctx->pools.ReleaseContents();
auto pipeline{CreateComputePipeline(ctx->pools, key, env, false)};
auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
std::lock_guard lock{state.mutex};
compute_cache.emplace(key, std::move(pipeline));
if (pipeline) {
compute_cache.emplace(key, std::move(pipeline));
}
++state.built;
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
@ -348,10 +350,11 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
env_ptrs.push_back(&env);
}
ctx->pools.ReleaseContents();
auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs))};
std::lock_guard lock{state.mutex};
graphics_cache.emplace(key, std::move(pipeline));
if (pipeline) {
graphics_cache.emplace(key, std::move(pipeline));
}
++state.built;
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
@ -419,8 +422,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
main_pools.ReleaseContents();
auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true)};
if (shader_cache_filename.empty()) {
auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span())};
if (!pipeline || shader_cache_filename.empty()) {
return pipeline;
}
boost::container::static_vector<const GenericEnvironment*, Maxwell::MaxShaderProgram> env_ptrs;
@ -429,13 +432,13 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
env_ptrs.push_back(&environments.envs[index]);
}
}
VideoCommon::SerializePipeline(graphics_key, env_ptrs, shader_cache_filename);
SerializePipeline(graphics_key, env_ptrs, shader_cache_filename);
return pipeline;
}
std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
ShaderPools& pools, const GraphicsPipelineKey& key, std::span<Shader::Environment* const> envs,
bool build_in_parallel) {
ShaderPools& pools, const GraphicsPipelineKey& key,
std::span<Shader::Environment* const> envs) try {
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
size_t env_index{};
u32 total_storage_buffers{};
@ -492,6 +495,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
std::move(source_program), std::move(assembly_programs), infos,
key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
} catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what());
return nullptr;
}
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
@ -502,18 +509,17 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
env.SetCachedSize(shader->size_bytes);
main_pools.ReleaseContents();
auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
if (!shader_cache_filename.empty()) {
VideoCommon::SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
shader_cache_filename);
auto pipeline{CreateComputePipeline(main_pools, key, env)};
if (!pipeline || shader_cache_filename.empty()) {
return pipeline;
}
SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env}, shader_cache_filename);
return pipeline;
}
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools,
const ComputePipelineKey& key,
Shader::Environment& env,
bool build_in_parallel) {
Shader::Environment& env) try {
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
@ -540,6 +546,9 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,
kepler_compute, program_manager, program.info,
std::move(source_program), std::move(asm_program));
} catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what());
return nullptr;
}
} // namespace OpenGL

View file

@ -65,15 +65,14 @@ private:
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
ShaderPools& pools, const GraphicsPipelineKey& key,
std::span<Shader::Environment* const> envs, bool build_in_parallel);
std::span<Shader::Environment* const> envs);
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineKey& key,
const VideoCommon::ShaderInfo* shader);
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
const ComputePipelineKey& key,
Shader::Environment& env,
bool build_in_parallel);
Shader::Environment& env);
Core::Frontend::EmuWindow& emu_window;
const Device& device;