Pica/CommandProcessor: Add support for integer uniforms.

This commit is contained in:
Tony Wasserka 2014-12-21 02:49:45 +01:00
parent b03a97e0b8
commit b7a48c422a
4 changed files with 30 additions and 1 deletions

View file

@ -495,8 +495,14 @@ struct Regs {
INSERT_PADDING_WORDS(0x51);
BitField<0, 16, u32> vs_bool_uniforms;
union {
BitField< 0, 8, u32> x;
BitField< 8, 8, u32> y;
BitField<16, 8, u32> z;
BitField<24, 8, u32> w;
} vs_int_uniforms[4];
INSERT_PADDING_WORDS(0x9);
INSERT_PADDING_WORDS(0x5);
// Offset to shader program entry point (in words)
BitField<0, 16, u32> vs_main_offset;
@ -625,6 +631,7 @@ struct Regs {
ADD_FIELD(trigger_draw_indexed);
ADD_FIELD(triangle_topology);
ADD_FIELD(vs_bool_uniforms);
ADD_FIELD(vs_int_uniforms);
ADD_FIELD(vs_main_offset);
ADD_FIELD(vs_input_register_map);
ADD_FIELD(vs_uniform_setup);
@ -696,6 +703,7 @@ ASSERT_REG_POSITION(trigger_draw, 0x22e);
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(triangle_topology, 0x25e);
ASSERT_REG_POSITION(vs_bool_uniforms, 0x2b0);
ASSERT_REG_POSITION(vs_int_uniforms, 0x2b1);
ASSERT_REG_POSITION(vs_main_offset, 0x2ba);
ASSERT_REG_POSITION(vs_input_register_map, 0x2bb);
ASSERT_REG_POSITION(vs_uniform_setup, 0x2c0);