FenceManager: Manage syncpoints and rename fences to semaphores.
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11 changed files with 123 additions and 25 deletions
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@ -405,7 +405,7 @@ void Maxwell3D::ProcessQueryGet() {
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switch (regs.query.query_get.operation) {
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case Regs::QueryOperation::Release:
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if (regs.query.query_get.fence == 1) {
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rasterizer.SignalFence(regs.query.QueryAddress(), regs.query.query_sequence);
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rasterizer.SignalSemaphore(regs.query.QueryAddress(), regs.query.query_sequence);
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} else {
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StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
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}
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@ -487,7 +487,7 @@ void Maxwell3D::ProcessSyncPoint() {
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const u32 increment = regs.sync_info.increment.Value();
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[[maybe_unused]] const u32 cache_flush = regs.sync_info.unknown.Value();
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if (increment) {
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system.GPU().IncrementSyncPoint(sync_point);
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rasterizer.SignalSyncPoint(sync_point);
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}
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}
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