FenceManager: Manage syncpoints and rename fences to semaphores.

This commit is contained in:
Fernando Sahmkow 2020-02-19 13:40:37 -04:00
parent 96bb961a64
commit b7bc3c2549
11 changed files with 123 additions and 25 deletions

View file

@ -8,17 +8,26 @@
namespace OpenGL {
GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload)
: VideoCommon::FenceBase(address, payload), sync_object{} {}
GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed)
: VideoCommon::FenceBase(payload, is_stubbed), sync_object{} {}
GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed)
: VideoCommon::FenceBase(address, payload, is_stubbed), sync_object{} {}
GLInnerFence::~GLInnerFence() = default;
void GLInnerFence::Queue() {
if (is_stubbed) {
return;
}
ASSERT(sync_object.handle == 0);
sync_object.Create();
}
bool GLInnerFence::IsSignaled() const {
if (is_stubbed) {
return true;
}
ASSERT(sync_object.handle != 0);
GLsizei length;
GLint sync_status;
@ -27,6 +36,9 @@ bool GLInnerFence::IsSignaled() const {
}
void GLInnerFence::Wait() {
if (is_stubbed) {
return;
}
ASSERT(sync_object.handle != 0);
while (glClientWaitSync(sync_object.handle, 0, 1000) == GL_TIMEOUT_EXPIRED)
;
@ -36,8 +48,12 @@ FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system, VideoCore::Rasteriz
TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache)
: GenericFenceManager(system, rasterizer, texture_cache, buffer_cache) {}
Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value) {
return std::make_shared<GLInnerFence>(addr, value);
Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) {
return std::make_shared<GLInnerFence>(value, is_stubbed);
}
Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) {
return std::make_shared<GLInnerFence>(addr, value, is_stubbed);
}
void FenceManagerOpenGL::QueueFence(Fence& fence) {

View file

@ -17,7 +17,8 @@ namespace OpenGL {
class GLInnerFence : public VideoCommon::FenceBase {
public:
GLInnerFence(GPUVAddr address, u32 payload);
GLInnerFence(u32 payload, bool is_stubbed);
GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed);
~GLInnerFence();
void Queue();
@ -39,7 +40,8 @@ public:
TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache);
protected:
Fence CreateFence(GPUVAddr addr, u32 value) override;
Fence CreateFence(u32 value, bool is_stubbed) override;
Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override;
void QueueFence(Fence& fence) override;
bool IsFenceSignaled(Fence& fence) override;
void WaitFence(Fence& fence) override;

View file

@ -683,14 +683,23 @@ void RasterizerOpenGL::SyncGuestHost() {
buffer_cache.SyncGuestHost();
}
void RasterizerOpenGL::SignalFence(GPUVAddr addr, u32 value) {
void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) {
auto& gpu{system.GPU()};
if (!gpu.IsAsync()) {
auto& memory_manager{gpu.MemoryManager()};
memory_manager.Write<u32>(addr, value);
return;
}
fence_manager.SignalFence(addr, value);
fence_manager.SignalSemaphore(addr, value);
}
void RasterizerOpenGL::SignalSyncPoint(u32 value) {
auto& gpu{system.GPU()};
if (!gpu.IsAsync()) {
gpu.IncrementSyncPoint(value);
return;
}
fence_manager.SignalSyncPoint(value);
}
void RasterizerOpenGL::ReleaseFences() {

View file

@ -71,7 +71,8 @@ public:
void InvalidateRegion(VAddr addr, u64 size) override;
void OnCPUWrite(VAddr addr, u64 size) override;
void SyncGuestHost() override;
void SignalFence(GPUVAddr addr, u32 value) override;
void SignalSemaphore(GPUVAddr addr, u32 value) override;
void SignalSyncPoint(u32 value) override;
void ReleaseFences() override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void FlushCommands() override;