glsl_context_get_set: Add alternative cbuf type for broken drivers

some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
This commit is contained in:
ameerj 2021-12-27 23:59:32 -05:00
parent 9f34be5a61
commit b84d429c2e
6 changed files with 35 additions and 24 deletions

View file

@ -102,39 +102,46 @@ void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf8(ctx, inst, binding, offset, "ftou");
const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
GetCbuf8(ctx, inst, binding, offset, cast);
}
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf8(ctx, inst, binding, offset, "ftoi");
const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"};
GetCbuf8(ctx, inst, binding, offset, cast);
}
void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf16(ctx, inst, binding, offset, "ftou");
const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
GetCbuf16(ctx, inst, binding, offset, cast);
}
void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
GetCbuf16(ctx, inst, binding, offset, "ftoi");
const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"};
GetCbuf16(ctx, inst, binding, offset, cast);
}
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
GetCbuf(ctx, ret, binding, offset, 32, "ftou");
const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
GetCbuf(ctx, ret, binding, offset, 32, cast);
}
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)};
GetCbuf(ctx, ret, binding, offset, 32);
const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "utof" : ""};
GetCbuf(ctx, ret, binding, offset, 32, cast);
}
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
if (offset.IsImmediate()) {
static constexpr u32 cbuf_size{0x10000};
const u32 u32_offset{offset.U32()};
@ -145,26 +152,26 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
return;
}
if (u32_offset % 2 == 0) {
ctx.AddU32x2("{}=ftou({}[{}].{}{});", inst, cbuf, u32_offset / 16,
ctx.AddU32x2("{}={}({}[{}].{}{});", inst, cast, cbuf, u32_offset / 16,
OffsetSwizzle(u32_offset), OffsetSwizzle(u32_offset + 4));
} else {
ctx.AddU32x2("{}=uvec2(ftou({}[{}].{}),ftou({}[{}].{}));", inst, cbuf, u32_offset / 16,
OffsetSwizzle(u32_offset), cbuf, (u32_offset + 4) / 16,
OffsetSwizzle(u32_offset + 4));
ctx.AddU32x2("{}=uvec2({}({}[{}].{}),{}({}[{}].{}));", inst, cast, cbuf,
u32_offset / 16, OffsetSwizzle(u32_offset), cast, cbuf,
(u32_offset + 4) / 16, OffsetSwizzle(u32_offset + 4));
}
return;
}
const auto offset_var{ctx.var_alloc.Consume(offset)};
if (!ctx.profile.has_gl_component_indexing_bug) {
ctx.AddU32x2("{}=uvec2(ftou({}[{}>>4][({}>>2)%4]),ftou({}[({}+4)>>4][(({}+4)>>2)%4]));",
inst, cbuf, offset_var, offset_var, cbuf, offset_var, offset_var);
ctx.AddU32x2("{}=uvec2({}({}[{}>>4][({}>>2)%4]),{}({}[({}+4)>>4][(({}+4)>>2)%4]));", inst,
cast, cbuf, offset_var, offset_var, cast, cbuf, offset_var, offset_var);
return;
}
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
ctx.Add("if(({}&3)=={}){}=uvec2(ftou({}[{}>>4].{}),ftou({}[({}+4)>>4].{}));", cbuf_offset,
swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], cbuf, offset_var,
ctx.Add("if(({}&3)=={}){}=uvec2({}({}[{}>>4].{}),{}({}[({}+4)>>4].{}));", cbuf_offset,
swizzle, ret, cast, cbuf, offset_var, "xyzw"[swizzle], cast, cbuf, offset_var,
"xyzw"[(swizzle + 1) % 4]);
}
}

View file

@ -428,9 +428,10 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) {
return;
}
for (const auto& desc : info.constant_buffer_descriptors) {
header += fmt::format(
"layout(std140,binding={}) uniform {}_cbuf_{}{{vec4 {}_cbuf{}[{}];}};",
bindings.uniform_buffer, stage_name, desc.index, stage_name, desc.index, 4 * 1024);
const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};",
bindings.uniform_buffer, stage_name, desc.index, cbuf_type,
stage_name, desc.index, 4 * 1024);
bindings.uniform_buffer += desc.count;
}
}

View file

@ -65,6 +65,8 @@ struct Profile {
bool has_gl_component_indexing_bug{};
/// The precise type qualifier is broken in the fragment stage of some drivers
bool has_gl_precise_bug{};
/// Some drivers do not properly support floatBitsToUint when used on cbufs
bool has_gl_cbuf_ftou_bug{};
/// Ignores SPIR-V ordered vs unordered using GLSL semantics
bool ignore_nan_fp_comparisons{};