glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
This commit is contained in:
parent
9f34be5a61
commit
b84d429c2e
6 changed files with 35 additions and 24 deletions
|
@ -182,17 +182,12 @@ Device::Device() {
|
|||
shader_backend = Settings::ShaderBackend::GLSL;
|
||||
}
|
||||
|
||||
if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia &&
|
||||
!Settings::values.renderer_debug) {
|
||||
if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia) {
|
||||
const std::string_view driver_version = version.substr(13);
|
||||
const int version_major =
|
||||
std::atoi(driver_version.substr(0, driver_version.find(".")).data());
|
||||
|
||||
if (version_major >= 495) {
|
||||
LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems "
|
||||
"with yuzu. Forcing GLASM as a mitigation.");
|
||||
shader_backend = Settings::ShaderBackend::GLASM;
|
||||
use_assembly_shaders = true;
|
||||
has_cbuf_ftou_bug = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -152,6 +152,10 @@ public:
|
|||
return need_fastmath_off;
|
||||
}
|
||||
|
||||
bool HasCbufFtouBug() const {
|
||||
return has_cbuf_ftou_bug;
|
||||
}
|
||||
|
||||
Settings::ShaderBackend GetShaderBackend() const {
|
||||
return shader_backend;
|
||||
}
|
||||
|
@ -200,6 +204,7 @@ private:
|
|||
bool has_sparse_texture_2{};
|
||||
bool warp_size_potentially_larger_than_guest{};
|
||||
bool need_fastmath_off{};
|
||||
bool has_cbuf_ftou_bug{};
|
||||
|
||||
std::string vendor_name;
|
||||
};
|
||||
|
|
|
@ -214,6 +214,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|||
.has_broken_fp16_float_controls = false,
|
||||
.has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
|
||||
.has_gl_precise_bug = device.HasPreciseBug(),
|
||||
.has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(),
|
||||
.ignore_nan_fp_comparisons = true,
|
||||
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
|
||||
},
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue