maxwell_3d: Partially implement texture buffers as 1D textures
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4 changed files with 24 additions and 10 deletions
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@ -430,14 +430,10 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
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Texture::TICEntry tic_entry;
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memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
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ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
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tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
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"TIC versions other than BlockLinear or Pitch are unimplemented");
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const auto r_type = tic_entry.r_type.Value();
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const auto g_type = tic_entry.g_type.Value();
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const auto b_type = tic_entry.b_type.Value();
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const auto a_type = tic_entry.a_type.Value();
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const auto r_type{tic_entry.r_type.Value()};
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const auto g_type{tic_entry.g_type.Value()};
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const auto b_type{tic_entry.b_type.Value()};
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const auto a_type{tic_entry.a_type.Value()};
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// TODO(Subv): Different data types for separate components are not supported
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DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
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