Vulkan: add temporary workaround for AMDVLK
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5 changed files with 20 additions and 2 deletions
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@ -1050,6 +1050,9 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (device.IsExtDepthBiasControlSupported()) {
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return true;
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}
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if (!Settings::values.renderer_amdvlk_depth_bias_workaround) {
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return false;
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}
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// the base formulas can be obtained from here:
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// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
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const double rescale_factor =
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@ -1051,6 +1051,13 @@ void Device::RemoveUnsuitableExtensions() {
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RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
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VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
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// VK_EXT_depth_bias_control
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extensions.depth_bias_control =
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features.depth_bias_control.depthBiasControl &&
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features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
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RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control,
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VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME);
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// VK_EXT_depth_clip_control
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extensions.depth_clip_control = features.depth_clip_control.depthClipControl;
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RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,
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@ -456,8 +456,7 @@ public:
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/// Returns true if the device supports VK_EXT_depth_bias_control.
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bool IsExtDepthBiasControlSupported() const {
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return extensions.depth_bias_control && features.depth_bias_control.depthBiasControl &&
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features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
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return extensions.depth_bias_control;
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}
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/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
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