core: hid: Cleanup and amend documentation
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4 changed files with 76 additions and 69 deletions
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@ -132,8 +132,8 @@ struct ControllerUpdateCallback {
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class EmulatedController {
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public:
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/**
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* Contains all input data related to this controller. Like buttons, joysticks, motion.
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* @param Npad id type for this specific controller
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* Contains all input data (buttons, joysticks, vibration, and motion) within this controller.
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* @param npad_id_type npad id type for this specific controller
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*/
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explicit EmulatedController(NpadIdType npad_id_type_);
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~EmulatedController();
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@ -155,7 +155,7 @@ public:
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/**
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* Gets the NpadStyleIndex for this controller
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* @param If true tmp_npad_type will be returned
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* @param get_temporary_value If true tmp_npad_type will be returned
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* @return NpadStyleIndex set on the controller
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*/
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NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
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@ -168,7 +168,7 @@ public:
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/**
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* Is the emulated connected
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* @param If true tmp_is_connected will be returned
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* @param get_temporary_value If true tmp_is_connected will be returned
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* @return true if the controller has the connected status
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*/
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bool IsConnected(bool get_temporary_value = false) const;
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@ -179,14 +179,16 @@ public:
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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/**
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* Sets the emulated controller into configuring mode
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* This prevents the modification of the HID state of the emulated controller by input commands
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*/
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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/// Returns the emulated controller into normal mode, allowing the modification of the HID state
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void DisableConfiguration();
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/// Returns true if the emulated device is on configuring mode
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/// Returns true if the emulated controller is in configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
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@ -215,19 +217,19 @@ public:
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/**
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* Updates the current mapped button device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped stick device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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void SetStickParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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void SetMotionParam(std::size_t index, Common::ParamPackage param);
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@ -270,13 +272,13 @@ public:
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/// Returns the latest battery status from the controller
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BatteryLevelState GetBattery() const;
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/*
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/**
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* Sends a specific vibration to the output device
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* @return returns true if vibration had no errors
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*/
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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/*
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/**
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* Sends a small vibration to the output device
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* @return returns true if SetVibration was successfull
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*/
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@ -290,14 +292,14 @@ public:
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/**
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @param update_callback A ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(ControllerUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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* @param key Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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@ -310,43 +312,43 @@ private:
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/**
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* Updates the button status of the controller
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* @param callback: A CallbackStatus containing the button status
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* @param index: Button ID of the to be updated
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* @param callback A CallbackStatus containing the button status
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* @param index Button ID of the to be updated
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*/
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void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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* Updates the analog stick status of the controller
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* @param callback: A CallbackStatus containing the analog stick status
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* @param index: stick ID of the to be updated
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* @param callback A CallbackStatus containing the analog stick status
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* @param index stick ID of the to be updated
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*/
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void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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* Updates the trigger status of the controller
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* @param callback: A CallbackStatus containing the trigger status
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* @param index: trigger ID of the to be updated
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* @param callback A CallbackStatus containing the trigger status
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* @param index trigger ID of the to be updated
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*/
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void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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* Updates the motion status of the controller
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* @param callback: A CallbackStatus containing gyro and accelerometer data
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* @param index: motion ID of the to be updated
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* @param callback A CallbackStatus containing gyro and accelerometer data
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* @param index motion ID of the to be updated
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*/
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void SetMotion(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the battery status of the controller
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* @param callback: A CallbackStatus containing the battery status
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* @param index: Button ID of the to be updated
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* @param callback A CallbackStatus containing the battery status
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* @param index Button ID of the to be updated
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*/
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void SetBattery(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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* Triggers a callback that something has changed on the controller status
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* @param type: Input type of the event to trigger
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* @param is_service_update: indicates if this event should be sended to only services
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* @param type Input type of the event to trigger
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* @param is_service_update indicates if this event should only be sent to HID services
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*/
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void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
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@ -357,7 +359,7 @@ private:
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f32 motion_sensitivity{0.01f};
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bool force_update_motion{false};
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// Temporary values to avoid doing changes while the controller is on configuration mode
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// Temporary values to avoid doing changes while the controller is in configuring mode
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NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
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bool tmp_is_connected{false};
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