spirv: Add SignedZeroInfNanPreserve logic

This commit is contained in:
ameerj 2021-03-14 01:51:40 -05:00
parent 8d470c2e63
commit b9f7bf4472
3 changed files with 12 additions and 0 deletions

View file

@ -193,6 +193,10 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderInfo* shader_info) {
.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
.support_fp16_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
.support_fp32_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
.has_broken_spirv_clamp = true, // TODO: is_intel
};
const auto [info, code]{Shader::RecompileSPIRV(profile, env, qmd.program_start)};