Texture Cache: Implement Vulkan UpScaling & DownScaling

This commit is contained in:
Fernando Sahmkow 2021-07-19 04:32:03 +02:00
parent 360e897ccd
commit ba18047e8d
6 changed files with 327 additions and 42 deletions

View file

@ -41,6 +41,7 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
ASSERT(config.BaseLayer() == 0);
type = ImageType::e1D;
size.width = config.Width();
resources.layers = 1;
break;
case TextureType::Texture1DArray:
UNIMPLEMENTED_IF(config.BaseLayer() != 0);
@ -82,10 +83,12 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
size.width = config.Width();
size.height = config.Height();
size.depth = config.Depth();
resources.layers = 1;
break;
case TextureType::Texture1DBuffer:
type = ImageType::Buffer;
size.width = config.Width();
resources.layers = 1;
break;
default:
UNREACHABLE_MSG("Invalid texture_type={}", static_cast<int>(config.texture_type.Value()));

View file

@ -242,24 +242,36 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
const auto scale_up = [this](ImageId image_id) {
if (image_id != CORRUPT_ID) {
Image& image = slot_images[image_id];
image.ScaleUp();
return ScaleUp(image);
}
return false;
};
for (size_t index = 0; index < NUM_RT; ++index) {
scale_up(tmp_color_images[index]);
if (scale_up(tmp_color_images[index])) {
BindRenderTarget(&render_targets.color_buffer_ids[index],
FindColorBuffer(index, is_clear));
}
}
if (scale_up(tmp_depth_image)) {
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
}
scale_up(tmp_depth_image);
} else {
const auto scale_down = [this](ImageId image_id) {
if (image_id != CORRUPT_ID) {
Image& image = slot_images[image_id];
image.ScaleDown();
return ScaleDown(image);
}
return false;
};
for (size_t index = 0; index < NUM_RT; ++index) {
scale_down(tmp_color_images[index]);
if (scale_down(tmp_color_images[index])) {
BindRenderTarget(&render_targets.color_buffer_ids[index],
FindColorBuffer(index, is_clear));
}
}
if (scale_down(tmp_depth_image)) {
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
}
scale_down(tmp_depth_image);
}
// Rescale End
@ -695,6 +707,47 @@ bool TextureCache<P>::ImageCanRescale(Image& image) {
return true;
}
template <class P>
void TextureCache<P>::InvalidateScale(Image& image, bool invalidate_rt) {
const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
if (invalidate_rt) {
auto& dirty = maxwell3d.dirty.flags;
dirty[Dirty::RenderTargets] = true;
dirty[Dirty::ZetaBuffer] = true;
for (size_t rt = 0; rt < NUM_RT; ++rt) {
dirty[Dirty::ColorBuffer0 + rt] = true;
}
for (const ImageViewId image_view_id : image_view_ids) {
std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
if (render_targets.depth_buffer_id == image_view_id) {
render_targets.depth_buffer_id = ImageViewId{};
}
}
}
RemoveImageViewReferences(image_view_ids);
RemoveFramebuffers(image_view_ids);
}
template <class P>
bool TextureCache<P>::ScaleUp(Image& image, bool invalidate_rt) {
const bool rescaled = image.ScaleUp();
if (!rescaled) {
return false;
}
InvalidateScale(image, invalidate_rt);
return true;
}
template <class P>
bool TextureCache<P>::ScaleDown(Image& image, bool invalidate_rt) {
const bool rescaled = image.ScaleDown();
if (!rescaled) {
return false;
}
InvalidateScale(image, invalidate_rt);
return true;
}
template <class P>
ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
RelaxedOptions options) {
@ -793,33 +846,32 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
bool can_rescale =
(info.type == ImageType::e1D || info.type == ImageType::e2D) && info.block.depth == 0;
bool any_rescaled = false;
for (const ImageId sibling_id : all_siblings) {
if (!can_rescale) {
break;
}
Image& sibling = slot_images[sibling_id];
can_rescale &= ImageCanRescale(sibling);
any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
}
can_rescale &= any_rescaled;
if (can_rescale) {
for (const ImageId sibling_id : all_siblings) {
Image& sibling = slot_images[sibling_id];
sibling.ScaleUp();
ScaleUp(sibling, true);
}
} else {
for (const ImageId sibling_id : all_siblings) {
Image& sibling = slot_images[sibling_id];
sibling.ScaleDown();
ScaleDown(sibling, true);
}
}
const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
Image& new_image = slot_images[new_image_id];
if (can_rescale) {
new_image.ScaleUp();
} else {
new_image.ScaleDown();
}
if (!gpu_memory.IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
new_image.flags |= ImageFlagBits::Sparse;
@ -840,6 +892,12 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
// TODO: Only upload what we need
RefreshContents(new_image, new_image_id);
if (can_rescale) {
new_image.ScaleUp();
} else {
new_image.ScaleDown();
}
for (const ImageId overlap_id : overlap_ids) {
Image& overlap = slot_images[overlap_id];
if (overlap.info.num_samples != new_image.info.num_samples) {

View file

@ -327,6 +327,9 @@ private:
[[nodiscard]] bool IsFullClear(ImageViewId id);
bool ImageCanRescale(Image& image);
void InvalidateScale(Image& image, bool invalidate_rt = false);
bool ScaleUp(Image& image, bool invalidate_rt = false);
bool ScaleDown(Image& image, bool invalidate_rt = false);
Runtime& runtime;
VideoCore::RasterizerInterface& rasterizer;