Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
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17 changed files with 551 additions and 304 deletions
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@ -27,7 +27,7 @@
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#include "core/loader/loader.h"
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#include "citra/config.h"
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#include "citra/emu_window/emu_window_glfw.h"
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#include "citra/emu_window/emu_window_sdl2.h"
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#include "video_core/video_core.h"
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@ -76,7 +76,7 @@ int main(int argc, char **argv) {
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GDBStub::ToggleServer(Settings::values.use_gdbstub);
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GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
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EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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EmuWindow_SDL2* emu_window = new EmuWindow_SDL2;
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VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
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