cheat_engine: Remove unnecessary system argument to CheatParser's Parse function
This isn't used within the function at all in any implementations, so we can remove it entirely.
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ba7eb5abf4
3 changed files with 9 additions and 15 deletions
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@ -76,8 +76,7 @@ VirtualDir FindSubdirectoryCaseless(const VirtualDir dir, std::string_view name)
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}
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std::optional<std::vector<Core::Memory::CheatEntry>> ReadCheatFileFromFolder(
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const Core::System& system, u64 title_id, const PatchManager::BuildID& build_id_,
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const VirtualDir& base_path, bool upper) {
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u64 title_id, const PatchManager::BuildID& build_id_, const VirtualDir& base_path, bool upper) {
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const auto build_id_raw = Common::HexToString(build_id_, upper);
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const auto build_id = build_id_raw.substr(0, sizeof(u64) * 2);
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const auto file = base_path->GetFile(fmt::format("{}.txt", build_id));
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@ -95,9 +94,8 @@ std::optional<std::vector<Core::Memory::CheatEntry>> ReadCheatFileFromFolder(
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return std::nullopt;
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}
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Core::Memory::TextCheatParser parser;
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return parser.Parse(system,
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std::string_view(reinterpret_cast<const char*>(data.data()), data.size()));
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const Core::Memory::TextCheatParser parser;
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return parser.Parse(std::string_view(reinterpret_cast<const char*>(data.data()), data.size()));
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}
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void AppendCommaIfNotEmpty(std::string& to, std::string_view with) {
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@ -335,14 +333,12 @@ std::vector<Core::Memory::CheatEntry> PatchManager::CreateCheatList(
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auto cheats_dir = FindSubdirectoryCaseless(subdir, "cheats");
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if (cheats_dir != nullptr) {
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auto res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, true);
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if (res.has_value()) {
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if (const auto res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, true)) {
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std::copy(res->begin(), res->end(), std::back_inserter(out));
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continue;
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}
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res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, false);
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if (res.has_value()) {
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if (const auto res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, false)) {
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std::copy(res->begin(), res->end(), std::back_inserter(out));
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}
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}
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