Garbage Collection: enable as default, eliminate option.
This commit is contained in:
parent
d540d284b5
commit
ba82bb359b
9 changed files with 2 additions and 26 deletions
|
@ -59,7 +59,6 @@ void LogSettings() {
|
|||
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
|
||||
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
|
||||
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
|
||||
log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
|
||||
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
|
||||
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
|
||||
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
|
||||
|
@ -143,7 +142,6 @@ void RestoreGlobalState(bool is_powered_on) {
|
|||
values.shader_backend.SetGlobal(true);
|
||||
values.use_asynchronous_shaders.SetGlobal(true);
|
||||
values.use_fast_gpu_time.SetGlobal(true);
|
||||
values.use_caches_gc.SetGlobal(true);
|
||||
values.bg_red.SetGlobal(true);
|
||||
values.bg_green.SetGlobal(true);
|
||||
values.bg_blue.SetGlobal(true);
|
||||
|
|
|
@ -475,7 +475,6 @@ struct Values {
|
|||
ShaderBackend::SPIRV, "shader_backend"};
|
||||
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||
Setting<bool> use_caches_gc{false, "use_caches_gc"};
|
||||
|
||||
Setting<u8> bg_red{0, "bg_red"};
|
||||
Setting<u8> bg_green{0, "bg_green"};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue