shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
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9 changed files with 203 additions and 50 deletions
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@ -232,6 +232,7 @@ Id EmitFPOrdGreaterThanEqual64(EmitContext& ctx, Id lhs, Id rhs);
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Id EmitFPUnordGreaterThanEqual16(EmitContext& ctx, Id lhs, Id rhs);
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Id EmitFPUnordGreaterThanEqual32(EmitContext& ctx, Id lhs, Id rhs);
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Id EmitFPUnordGreaterThanEqual64(EmitContext& ctx, Id lhs, Id rhs);
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Id EmitFPIsNan32(EmitContext& ctx, Id value);
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Id EmitIAdd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
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void EmitIAdd64(EmitContext& ctx);
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Id EmitISub32(EmitContext& ctx, Id a, Id b);
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@ -346,4 +346,8 @@ Id EmitFPUnordGreaterThanEqual64(EmitContext& ctx, Id lhs, Id rhs) {
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return ctx.OpFUnordGreaterThanEqual(ctx.U1, lhs, rhs);
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}
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Id EmitFPIsNan32(EmitContext& ctx, Id value) {
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return ctx.OpIsNan(ctx.U1, value);
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}
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} // namespace Shader::Backend::SPIRV
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