shader: Address Feedback

This commit is contained in:
FernandoS27 2021-04-03 01:48:39 +02:00 committed by ameerj
parent 45d547af11
commit baec84247f
16 changed files with 60 additions and 211 deletions

View file

@ -510,7 +510,8 @@ void EmitContext::DefineOutputs(const Info& info) {
const Id type{TypeArray(F32[1], Constant(U32[1], 8U))};
clip_distances = DefineOutput(*this, type, spv::BuiltIn::ClipDistance);
}
if (info.stores_viewport_index && !ignore_viewport_layer) {
if (info.stores_viewport_index &&
(profile.support_viewport_index_layer_non_geometry || stage == Shader::Stage::Geometry)) {
if (stage == Stage::Fragment) {
throw NotImplementedException("Storing ViewportIndex in Fragment stage");
}

View file

@ -134,8 +134,6 @@ public:
std::vector<Id> interfaces;
bool ignore_viewport_layer{};
private:
void DefineCommonTypes(const Info& info);
void DefineCommonConstants();

View file

@ -228,11 +228,9 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
if (info.stores_viewport_index) {
ctx.AddCapability(spv::Capability::MultiViewport);
if (profile.support_viewport_index_layer_non_geometry &&
ctx.stage == Shader::Stage::VertexB) {
ctx.stage != Shader::Stage::Geometry) {
ctx.AddExtension("SPV_EXT_shader_viewport_index_layer");
ctx.AddCapability(spv::Capability::ShaderViewportIndexLayerEXT);
} else {
ctx.ignore_viewport_layer = true;
}
}
if (!profile.support_vertex_instance_id && (info.loads_instance_id || info.loads_vertex_id)) {

View file

@ -28,7 +28,9 @@ void EmitSelectionMerge(EmitContext& ctx, Id merge_label);
void EmitReturn(EmitContext& ctx);
void EmitUnreachable(EmitContext& ctx);
void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label);
void EmitMemoryBarrier(EmitContext& ctx, IR::Inst* inst);
void EmitMemoryBarrierWorkgroupLevel(EmitContext& ctx);
void EmitMemoryBarrierDeviceLevel(EmitContext& ctx);
void EmitMemoryBarrierSystemLevel(EmitContext& ctx);
void EmitPrologue(EmitContext& ctx);
void EmitEpilogue(EmitContext& ctx);
void EmitGetRegister(EmitContext& ctx);
@ -60,14 +62,6 @@ void EmitSetZFlag(EmitContext& ctx);
void EmitSetSFlag(EmitContext& ctx);
void EmitSetCFlag(EmitContext& ctx);
void EmitSetOFlag(EmitContext& ctx);
void EmitGetFCSMFlag(EmitContext& ctx);
void EmitGetTAFlag(EmitContext& ctx);
void EmitGetTRFlag(EmitContext& ctx);
void EmitGetMXFlag(EmitContext& ctx);
void EmitSetFCSMFlag(EmitContext& ctx);
void EmitSetTAFlag(EmitContext& ctx);
void EmitSetTRFlag(EmitContext& ctx);
void EmitSetMXFlag(EmitContext& ctx);
Id EmitWorkgroupId(EmitContext& ctx);
Id EmitLocalInvocationId(EmitContext& ctx);
Id EmitLoadLocal(EmitContext& ctx, Id word_offset);

View file

@ -7,34 +7,27 @@
namespace Shader::Backend::SPIRV {
namespace {
spv::Scope MemoryScopeToSpirVScope(IR::MemoryScope scope) {
switch (scope) {
case IR::MemoryScope::Warp:
return spv::Scope::Subgroup;
case IR::MemoryScope::Workgroup:
return spv::Scope::Workgroup;
case IR::MemoryScope::Device:
return spv::Scope::Device;
case IR::MemoryScope::System:
return spv::Scope::CrossDevice;
case IR::MemoryScope::DontCare:
return spv::Scope::Invocation;
default:
throw NotImplementedException("Unknown memory scope!");
}
}
} // namespace
void EmitMemoryBarrier(EmitContext& ctx, IR::Inst* inst) {
const auto info{inst->Flags<IR::BarrierInstInfo>()};
void EmitMemoryBarrierImpl(EmitContext& ctx, spv::Scope scope) {
const auto semantics =
spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory |
spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory |
spv::MemorySemanticsMask::ImageMemory;
const auto scope = MemoryScopeToSpirVScope(info.scope);
ctx.OpMemoryBarrier(ctx.Constant(ctx.U32[1], static_cast<u32>(scope)),
ctx.Constant(ctx.U32[1], static_cast<u32>(semantics)));
}
} // Anonymous namespace
void EmitMemoryBarrierWorkgroupLevel(EmitContext& ctx) {
EmitMemoryBarrierImpl(ctx, spv::Scope::Workgroup);
}
void EmitMemoryBarrierDeviceLevel(EmitContext& ctx) {
EmitMemoryBarrierImpl(ctx, spv::Scope::Device);
}
void EmitMemoryBarrierSystemLevel(EmitContext& ctx) {
EmitMemoryBarrierImpl(ctx, spv::Scope::CrossDevice);
}
} // namespace Shader::Backend::SPIRV

View file

@ -58,7 +58,10 @@ std::optional<Id> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
return ctx.OpAccessChain(ctx.output_f32, ctx.clip_distances, clip_num);
}
case IR::Attribute::ViewportIndex:
return ctx.ignore_viewport_layer ? std::nullopt : std::optional<Id>{ctx.viewport_index};
return (ctx.profile.support_viewport_index_layer_non_geometry ||
ctx.stage == Shader::Stage::Geometry)
? std::optional<Id>{ctx.viewport_index}
: std::nullopt;
default:
throw NotImplementedException("Read attribute {}", attr);
}
@ -206,7 +209,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
}
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value) {
auto output = OutputAttrPointer(ctx, attr);
const std::optional<Id> output{OutputAttrPointer(ctx, attr)};
if (!output) {
return;
}
@ -263,38 +266,6 @@ void EmitSetOFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitGetFCSMFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitGetTAFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitGetTRFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitGetMXFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSetFCSMFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSetTAFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSetTRFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSetMXFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitWorkgroupId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[3], ctx.workgroup_id);
}