kernel/thread: Make all instance variables private
Many of the member variables of the thread class aren't even used outside of the class itself, so there's no need to make those variables public. This change follows in the steps of the previous changes that made other kernel types' members private. The main motivation behind this is that the Thread class will likely change in the future as emulation becomes more accurate, and letting random bits of the emulator access data members of the Thread class directly makes it a pain to shuffle around and/or modify internals. Having all data members public like this also makes it difficult to reason about certain bits of behavior without first verifying what parts of the core actually use them. Everything being public also generally follows the tendency for changes to be introduced in completely different translation units that would otherwise be better introduced as an addition to the Thread class' public interface.
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15 changed files with 418 additions and 227 deletions
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@ -28,11 +28,11 @@ static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(
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SharedPtr<Thread> highest_priority_thread;
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u32 num_waiters = 0;
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for (auto& thread : current_thread->wait_mutex_threads) {
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if (thread->mutex_wait_address != mutex_addr)
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for (const auto& thread : current_thread->GetMutexWaitingThreads()) {
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if (thread->GetMutexWaitAddress() != mutex_addr)
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continue;
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ASSERT(thread->status == ThreadStatus::WaitMutex);
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ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
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++num_waiters;
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if (highest_priority_thread == nullptr ||
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@ -47,12 +47,12 @@ static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(
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/// Update the mutex owner field of all threads waiting on the mutex to point to the new owner.
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static void TransferMutexOwnership(VAddr mutex_addr, SharedPtr<Thread> current_thread,
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SharedPtr<Thread> new_owner) {
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auto threads = current_thread->wait_mutex_threads;
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for (auto& thread : threads) {
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if (thread->mutex_wait_address != mutex_addr)
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const auto& threads = current_thread->GetMutexWaitingThreads();
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for (const auto& thread : threads) {
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if (thread->GetMutexWaitAddress() != mutex_addr)
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continue;
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ASSERT(thread->lock_owner == current_thread);
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ASSERT(thread->GetLockOwner() == current_thread);
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current_thread->RemoveMutexWaiter(thread);
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if (new_owner != thread)
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new_owner->AddMutexWaiter(thread);
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@ -84,11 +84,11 @@ ResultCode Mutex::TryAcquire(HandleTable& handle_table, VAddr address, Handle ho
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return ERR_INVALID_HANDLE;
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// Wait until the mutex is released
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GetCurrentThread()->mutex_wait_address = address;
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GetCurrentThread()->wait_handle = requesting_thread_handle;
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GetCurrentThread()->SetMutexWaitAddress(address);
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GetCurrentThread()->SetWaitHandle(requesting_thread_handle);
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GetCurrentThread()->status = ThreadStatus::WaitMutex;
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GetCurrentThread()->wakeup_callback = nullptr;
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GetCurrentThread()->SetStatus(ThreadStatus::WaitMutex);
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GetCurrentThread()->InvalidateWakeupCallback();
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// Update the lock holder thread's priority to prevent priority inversion.
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holding_thread->AddMutexWaiter(GetCurrentThread());
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@ -115,7 +115,7 @@ ResultCode Mutex::Release(VAddr address) {
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// Transfer the ownership of the mutex from the previous owner to the new one.
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TransferMutexOwnership(address, GetCurrentThread(), thread);
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u32 mutex_value = thread->wait_handle;
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u32 mutex_value = thread->GetWaitHandle();
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if (num_waiters >= 2) {
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// Notify the guest that there are still some threads waiting for the mutex
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@ -125,13 +125,13 @@ ResultCode Mutex::Release(VAddr address) {
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// Grant the mutex to the next waiting thread and resume it.
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Memory::Write32(address, mutex_value);
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ASSERT(thread->status == ThreadStatus::WaitMutex);
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ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
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thread->ResumeFromWait();
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thread->lock_owner = nullptr;
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thread->condvar_wait_address = 0;
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thread->mutex_wait_address = 0;
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thread->wait_handle = 0;
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thread->SetLockOwner(nullptr);
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thread->SetCondVarWaitAddress(0);
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thread->SetMutexWaitAddress(0);
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thread->SetWaitHandle(0);
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return RESULT_SUCCESS;
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}
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