video_core: Use nested namespaces where applicable

Compresses a few namespace specifiers to be more compact.
This commit is contained in:
Lioncash 2018-07-20 18:14:17 -04:00
parent c1c9ab31e8
commit bb960c8cb4
11 changed files with 24 additions and 48 deletions

View file

@ -12,8 +12,7 @@
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
namespace GLShader {
namespace Decompiler {
namespace GLShader::Decompiler {
using Tegra::Shader::Attribute;
using Tegra::Shader::Instruction;
@ -1845,5 +1844,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
return boost::none;
}
} // namespace Decompiler
} // namespace GLShader
} // namespace GLShader::Decompiler

View file

@ -12,8 +12,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace GLShader {
namespace Decompiler {
namespace GLShader::Decompiler {
using Tegra::Engines::Maxwell3D;
@ -23,5 +22,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
Maxwell3D::Regs::ShaderStage stage,
const std::string& suffix);
} // namespace Decompiler
} // namespace GLShader
} // namespace GLShader::Decompiler