video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
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11 changed files with 24 additions and 48 deletions
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@ -8,8 +8,7 @@
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#include "common/common_types.h"
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#include "video_core/textures/texture.h"
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namespace Tegra {
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namespace Texture {
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namespace Tegra::Texture {
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/**
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* Unswizzles a swizzled texture without changing its format.
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@ -33,5 +32,4 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_
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std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
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u32 height);
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} // namespace Texture
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} // namespace Tegra
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} // namespace Tegra::Texture
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