video_core: Use nested namespaces where applicable

Compresses a few namespace specifiers to be more compact.
This commit is contained in:
Lioncash 2018-07-20 18:14:17 -04:00
parent c1c9ab31e8
commit bb960c8cb4
11 changed files with 24 additions and 48 deletions

View file

@ -10,8 +10,7 @@
#include "common/common_types.h"
#include "video_core/memory_manager.h"
namespace Tegra {
namespace Texture {
namespace Tegra::Texture {
enum class TextureFormat : u32 {
R32_G32_B32_A32 = 0x01,
@ -260,5 +259,4 @@ struct FullTextureInfo {
/// Returns the number of bytes per pixel of the input texture format.
u32 BytesPerPixel(TextureFormat format);
} // namespace Texture
} // namespace Tegra
} // namespace Tegra::Texture