Merge pull request #494 from bunnei/shader-tex

gl_shader_decompiler: Implement TEX, fixes for TEXS.
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bunnei 2018-06-03 12:05:38 -04:00 committed by GitHub
commit bb9d39b8fe
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2 changed files with 58 additions and 2 deletions

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@ -261,6 +261,19 @@ union Instruction {
BitField<50, 1, u64> saturate_a;
} conversion;
union {
BitField<31, 4, u64> component_mask;
bool IsComponentEnabled(size_t component) const {
return ((1 << component) & component_mask) != 0;
}
} tex;
union {
// TODO(bunnei): This is just a guess, needs to be verified
BitField<52, 1, u64> enable_g_component;
} texs;
BitField<61, 1, u64> is_b_imm;
BitField<60, 1, u64> is_b_gpr;
BitField<59, 1, u64> is_c_gpr;
@ -281,6 +294,7 @@ public:
KIL,
LD_A,
ST_A,
TEX,
TEXQ, // Texture Query
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations
@ -444,6 +458,7 @@ private:
INST("111000110011----", Id::KIL, Type::Flow, "KIL"),
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
INST("1100000000111---", Id::TEX, Type::Memory, "TEX"),
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),