renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
Given we use a base-class type within the renderer for the rasterizer (RasterizerInterface), we want to allow renderers to perform more complex initialization if they need to do such a thing. This makes it important to reserve type information. Given the OpenGL renderer is quite simple settings-wise, this is just a simple shuffling of the initialization code. For something like Vulkan however this might involve doing something like: // Initialize and call rasterizer-specific function that requires // the full type of the instance created. auto raster = std::make_unique<VulkanRasterizer>(some, params); raster->CallSomeVulkanRasterizerSpecificFunction(); // Assign to base class variable rasterizer = std::move(raster)
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4 changed files with 12 additions and 14 deletions
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include "core/frontend/emu_window.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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@ -17,18 +16,11 @@ RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{wi
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RendererBase::~RendererBase() = default;
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void RendererBase::RefreshBaseSettings() {
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RefreshRasterizerSetting();
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UpdateCurrentFramebufferLayout();
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renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
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}
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void RendererBase::RefreshRasterizerSetting() {
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if (rasterizer == nullptr) {
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rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
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}
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}
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void RendererBase::UpdateCurrentFramebufferLayout() {
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const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
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