VideoCore: Refactor fencing system.
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4d60410dd9
commit
bc8b3d225e
20 changed files with 154 additions and 167 deletions
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@ -40,7 +40,8 @@ void nvdisp_disp0::OnClose(DeviceFD fd) {}
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width,
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u32 height, u32 stride, android::BufferTransformFlags transform,
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const Common::Rectangle<int>& crop_rect) {
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const Common::Rectangle<int>& crop_rect,
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std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences) {
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const VAddr addr = nvmap.GetHandleAddress(buffer_handle);
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LOG_TRACE(Service,
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"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
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@ -50,7 +51,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat form
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stride, format, transform, crop_rect};
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system.GetPerfStats().EndSystemFrame();
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system.GPU().RequestSwapBuffers(&framebuffer, nullptr, 0);
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system.GPU().RequestSwapBuffers(&framebuffer, fences, num_fences);
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system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.GetPerfStats().BeginSystemFrame();
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}
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@ -38,7 +38,8 @@ public:
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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void flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width, u32 height,
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u32 stride, android::BufferTransformFlags transform,
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const Common::Rectangle<int>& crop_rect);
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const Common::Rectangle<int>& crop_rect,
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std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences);
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Kernel::KEvent* QueryEvent(u32 event_id) override;
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@ -269,17 +269,6 @@ void NVFlinger::Compose() {
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return; // We are likely shutting down
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}
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auto& syncpoint_manager = system.Host1x().GetSyncpointManager();
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const auto& multi_fence = buffer.fence;
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guard->unlock();
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for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
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const auto& fence = multi_fence.fences[fence_id];
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syncpoint_manager.WaitGuest(fence.id, fence.value);
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}
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guard->lock();
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MicroProfileFlip();
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// Now send the buffer to the GPU for drawing.
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// on which display we're drawing (Default, Internal, External, etc)
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@ -293,8 +282,10 @@ void NVFlinger::Compose() {
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nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
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igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
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static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect);
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static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect,
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buffer.fence.fences, buffer.fence.num_fences);
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MicroProfileFlip();
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guard->lock();
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swap_interval = buffer.swap_interval;
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