Vulkan: convert S8D24 <-> ABGR8
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59d2a38daa
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5 changed files with 41 additions and 2 deletions
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@ -12,6 +12,7 @@ set(SHADER_FILES
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block_linear_unswizzle_3d.comp
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convert_abgr8_to_d24s8.frag
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convert_d24s8_to_abgr8.frag
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convert_s8d24_to_abgr8.frag
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convert_depth_to_float.frag
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convert_float_to_depth.frag
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full_screen_triangle.vert
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23
src/video_core/host_shaders/convert_s8d24_to_abgr8.frag
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src/video_core/host_shaders/convert_s8d24_to_abgr8.frag
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@ -0,0 +1,23 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 450
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layout(binding = 0) uniform sampler2D depth_tex;
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layout(binding = 1) uniform isampler2D stencil_tex;
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layout(location = 0) out vec4 color;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
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uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
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highp uint depth_val =
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uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0));
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lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r;
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highp uvec4 components =
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uvec4((uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu, stencil_val);
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color.rgba = vec4(components) / (exp2(8.0) - 1.0);
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}
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